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    UprightPath - Temple Depths - uprightpath - 48 Hour Compo Entry

    NOTE: Removed web version due to issues!

    Temple Depths is a platformer where the player is attempting to find the gold dragon idol then get out!

    When you start you're confronted with a menu with two buttons: Play and Restart. This is essentially the pause menu. Clicking 'Play' resumes the game. Clicking 'Restart' restarts the game.

    When you finish the current levels it restarts at the first.

    Z: Jumps (Down + Jump drops off ladders/ropes)
    X: Drops a Rope
    C: Drops a bomb (No levels feature them!)
    Left: Moves left
    Right: Moves right
    Up: Climbs Ropes/Ladders
    Down: Descends Ropes/Ladders
    Esc: Pause Menu

    View uprightpath's journal. | View all entries by uprightpath




    atombrot says ...
    Apr 28, 2014 @ 2:19am

    Nice idea for a puzzle platformer. Very short, but I can imagine it be fun with some more levels and making use of the ropes and bombs for the puzzles.
    The controls are a bit akward for me, because I have Z and Y switched on my layout.

    ultramailman says ...
    Apr 28, 2014 @ 2:58am

    Pretty short, but the rope feature is nice.

    Suese says ...
    Apr 28, 2014 @ 4:59am

    Doesn't run.

    titoboss says ...
    Apr 28, 2014 @ 7:04am

    Dosen't run too with windows 8.

    Flam says ...
    Apr 28, 2014 @ 7:06am

    Cool idea with the rope, it makes possibilities for a great range of puzzles. Overall it was well done, but I missed audio.

    lief says ...
    Apr 28, 2014 @ 8:20am

    Welcome to he Temple Depths.

    Don't make me click play with mouse when I'm using keyboard :)

    Nice rope. Finished. Nice hat.

    Jonochrome says ...
    Apr 29, 2014 @ 2:12pm

    The aesthetic pleasantly reminds me of Chip's Challenge.

    uprightpath says ...
    Apr 29, 2014 @ 3:15pm

    It'd probably help if I knew what Chip's challenge is! xD

    Apr 30, 2014 @ 12:20am

    Nice puzzle game ! Challenging !

    Apr 30, 2014 @ 8:45am

    Great concept, really well put but damn that message at the beginning of each level is killing the fun! Put it only on the first (or first 2 levels), then the player understands that the goal of each level is always the same. And if your game is keyboard controlled, having to switch to mouse only to kill that window is really tedious... Aside from that, great little game!

    kikaz says ...
    May 1, 2014 @ 5:49pm

    same bad points as Oddly Shaped Pixels, nethertheless, good little game ! need more levels (or an editor)

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