December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
The lighthouse has stopped working. You must restart it before night falls.
(Simply pick up 7 red balls with your boat and return them to the lighthouse)
----
Controls:
WASD
The boat controls may take some getting used to. They boat controls are "heavy", so counter-steer and plan where you're going to go, just like with a real boat.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#77 | Mood | 3.64 |
#89 | Graphics | 3.94 |
#167 | Audio | 3.20 |
#528 | Overall | 2.97 |
#673 | Innovation | 2.63 |
#701 | Humor | 1.80 |
#756 | Theme | 2.42 |
#913 | Fun | 2.13 |
Comments
Amazing graphics and mood. The music fit really well with the atmosphere.
Very nice visuals and style! The simplistic audio is quite charming and ominous as well.
Wow, awesome mood and graphics (really cool water effects!)
The ship was a bit hard to control for me, but great job!
This polygon art I've seen a few times is amazing! I absolutely love it!
Love the graphics, the control of the boat are interesting, not as easy as I first thought
This game is a good start, well done!
I had issues with the controls - manipulating the ship was extremely difficult, and I got stuck on rocks frequently. There was also a lack of feedback in the game. I had no idea how much power I needed to get for the lighthouse, from the lighting alone I couldn't tell how much of the day had passed (perhaps some sort of meter or having a sun that passes in the sky would help?), and I also got completely lost (a map might help).
I guess the question comes more down to where you want the player to find the game interesting.
The game seems to straddle between being about atmospheric exploration and being goal oriented. In the future, choosing one and making all your decisions around that would definitely help.
Congrats on finishing! The water looks fantastic and it's definitely an interesting concept.
gorgeous, didn't get much gameplay out of it though but I love the mood and the constant reminder of failure with the broken piano set piece.
A very eerie yet relaxing experience. It would be cool to have a little dude holding a lamp at the front of your boat! I didn't manage to find all the power sources, but had a good time just floating around.
The graphics are fantastic, but its too easy to get stuck on them.
Love the style and mood. Not really feeling the theme here. Kinda wish there was some consequence or trick that would drive me to keep going. Boat controls are nice.
Very chilly atmosphere. Boat controls like a boat. Game has a very nice aesthetic to it.
Was a bit creepy, the atmosphere and the music(?) added to the mood. Was kind of expecting to see ominous figures in the distance. As for the game itself the controls were boat like but I found the ultimate goal laked a twist.
The piano really set a great mood combined with the ambient. I liked the steering even though like you said, needed some time to get used to. But there was too many times perhaps that I ended up stuck not being able to move at all.
The piano was great. Really added to the mysterious mood. Only got one ball before I got my boat wedged between two rocks, with no chance for escape. Oh well. I feel that the game was only loosely tied to the YOGO theme tho...
Btw: The linux package had a Windows .exe in it. WINE ran it just fine, but just thought you'd like to know. :)
You should add little bit more of bobbing to boat to make it more lively. now it felt like slipping on ice.
The immersion you get from the game that music sets a nice mood too.
I'm in love with the art style, music and atmosphere, but the control is too frustrating to be any enjoyable. I was too frustrated to attempt further and see the ending.
Nice mood, but couldn't find my way around and controls are unhelpful :)
Nice visuals and ambient music. The controls do take a bit of getting used to, but its fun powering the boat around corners. How many of those red crystals am I supposed to collect? Also, I got stuck on the lighthouse island trying to find out.
Cool mood, i like the graphic and music style but miss a better camera. I couldn't find more than 4 balls, or go back to the lighthouse at time.
Very good looking, these are the simpliest and most well done ice cube I've ever seen
Let's be honest: control is awful: I got stuck on everything!
Graphics are nice but what's the point of building a lighthouse in a such small canyon?
Atmosphere and music is also good.
4 for me overall.
Boat takes some getting use to but feels pretty realistic. I like this one good use of theme. Well done!
i really like the look of this game, great job on the graphics
The ship was difficult to control for me, but a very pretty game.
The controls were pretty frustrating and I got stuck on the environment a couple of times. The camera clipped through the environment so and it was pretty easy to get lost. You really nailed the mood with the lighting/fog and the music. Good job!
I love the low-poly aesthetic, and it really works well with the fog and the music. Boat controls are tough, but rewarding once you figure them out and you can do cool maneuvers using reverse thrust. There was one time I got stuck on the terrain, but I was able to get out of it after a few seconds of randomly hitting keys. Camera often goes inside the terrain, but it's mostly a graphical issue not a gameplay one. I do wish there was some on-screen indicator for the time left and how much power you've collected.
hmm, the boats gets stuck sometimes, I think you had a hardtime with the physics, but game looks good and attractive :)
Ah the atmosphere for this is wonderful! A few things kept me from finishing it, but someone should give you a high five for getting this made in the time constraints.
I'll start off with the good. I adore the art style you went for here, I've appreciated this low poly look for a while now. The music is also fitting, and the foggy build up just enhances everything.
The bad. Well, I found that if you tried to rush and accidentally rammed your boat into a rock then you'd often get stuck in it. It just got a tad frustrating, I restarted the game twice for the same reason.
The "floaty" boat controls may have attributed to some of this frustration, but I can't totally blame it. I kind of wanted to like how the boat handled.
And last but not least, the idea of having all this atmosphere and then sending me on a fetch quest for these red objects wasn't appealing for me. It felt like a last minute gameplay decision.
Great looking game - especially with water, and the fog is nicely done. The controls were, for me, somewhat prohibitive. I got a little bored dealing with the mechanics of the boat. But overall well done!
I like the low-poly style! Even though, controlling the ship was quite hard!
Wow I always love this graphical syle, embracing the low poly count and making it your own. Love the atmosphere you have as well! Great work overall, impressive!
the boat difficult to drive but nice graphics, I like your water effect
I enjoyed making my way around once I figured out the controls. Solid stuff.
I never did find a red ball. Great atmosphere, awesome boat sim controls. I really like the rough, icy terrain and the water.
It was pretty frustrating when the boat would run aground on the smallest collision with the terrain, though. Those two materials could be a lot slipperier.
I wanted a camera angle wide enough that I could see the whole lighthouse. Maybe the camera could zoom out when you're near the island?
-mildmojo
@Mildmojo
All the problems you mentioined are updated in the Post-Compo version!
Loving the low poly terrain, definitely a graphic style I'm into. Music is understated and great. I did get stuck on the rocks a lot though!
Graphics were nicely understated and set the mood. Liked the piano too. Could do with a little less friction on the iceberg/mountains as your boat stops like a brick if you touch them, even if from the side.
Thanks for creating this. Just the right thing for the mood I'm in.
With such a mood and ambientation achieved, I really dont understand how you killed the fun of the game, remove the unfun please, collect things throught an escape/way is not as fun as it could looks like in a start... Try to give a cinematic approach, a mistery te be unveiled, a shadow of a char in the distant lighthouse, a light from the lighthouse which project shadows of invisible objects...and those sort of things will improve the fun/playable rate of the game and the overall experience.
Not to mention that i really love your graphics and music
Pretty cool! Would have appreciated a counter so I knew how many orbs were remaining to collect. Also, it wasn't clear to me what to do with them once I had them. Bring them back to the lighthouse? Do something once I get there? I never did get all 7, but it would have been good to have some idea of how to use them once I had them.
The mood and visuals are excellent, the controls not so much. I actually preferred the camera angle on the LD48 submission. It was more immersive and gave a sense of exploration. Plus there was danger in not remembering the way back to the lighthouse. On the post compo version, the higher view made it easier to find the way back, but I felt too distant from the environment.
nice graphics. but you can't normally steer a boat while it is not moving ;)
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I'm not sure how to play, but it's fun driving around with the boat and the graphics are neat.