December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
You Only Get One Torch.
Torch Quest is a Twin-Stick Shooter-ish Dungeon Crawler with emphasis on risk/reward where you only get one torch and one hitpoint.
Explore the procedurally generated dungeons, collect loot and avoid/kill enemies. The torch only lasts for a couple of minutes and once it burns out everything will go pitch black; make sure you return to the dungeon entrance before this happens! Will you successfully escape with the loot or will you die on your way back?
Use WASD to move and the arrow keys to shoot fireballs. Shooting fireballs will drain a small amount of your torch's life, so don't overdo it.
Torch Quest was made in Game Maker. Art assets were made with GIMP, and sound effects were made with FamiTracker.
Thanks for taking the time to check out my entry!
Downloads and Links
Ratings
![]() | Coolness | 70% |
#34 | Graphics | 4.21 |
#46 | Fun | 3.73 |
#67 | Mood | 3.67 |
#90 | Overall | 3.68 |
#151 | Theme | 3.53 |
#293 | Audio | 2.91 |
#339 | Humor | 2.62 |
#455 | Innovation | 2.97 |
Comments
Brilliant! If there was only some sort of way to add variety each time and have more goals, it'd be perfect!
I loved it! It was a really nice spin on the theme, and the fact that attacking decreases your time left on the clock made it all the more compelling!
Very nice! I love the effect how the light gets weaker and than finally it gets all dark and all you see is eyes...
And I use the same w/a/s/d/arrow key mechanics in my game. :)
Just one critic: gameplay would feel much more smooth if you don't stop everytime you shoot.
Great mood and great graphics. Too bad the game doesn't show your final score, second part of "risk/reward" kinda fades because of that and that's a shame. Nevertheless, this is one of the most fun games I've played yet, congratulations!
I was in a rush and cheaped out on the victory screen, sorry about that. You should be able to see your score in the title bar of the game window, however :)
This is awesome!
The only problem I've had with it is how the character stops when firing. Other than that, it's great!
Hoping to see you develop this further.
Way way way too difficult. You get swarmed off of spawn, you can never get more then 2 gems before getting completely owned.. I love the art style though.
FINAL SCORE: a lot
This single joke owned you extra star ;-)
Very fun game.
Love the graphics and audio here! The concept is really nice too - is the level procedural? I didn't opt to retry!
@Linus Lindberg: Yeah, I'm super sorry about that. I'm not a Mac owner so I can't export it to OSX... :(
@mtrc: Yep, the levels are procedurally generated! I use an algorithm called "Drunkard Walk", which is extremely simple but produces fairly nice results.
Great graphics. Many things are straightforward and become apparent after a while. I guess roguelike's variation of items/enemies would help in this case. But limited time points to other varations on roguelike theme.
Love the concept! The gameplay is nice and simple but addicting. I really like the graphics as well. Definitely added to my list of favorite Ludum Dare 28 games!
Really cool game given the time contraint. Liked it very much! :)
Cheers, Marcus
Nice idea. cool pixel arts.. very roguelike... love that kind of games a lot. made a roguelike game too... would be cool to hear you word ^^ You should defenitly implement the highscore ;) I like the dwarfs ^^
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Looks amazing and the concept and atmosphere are great. I'd play the hell out of it if there was some kind of progression mechanism to give a sense of achievement, and add peril when the torch goes out.