December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
What does [You Only Get One] mean?
Breathe is a Visual Novel with 5 endings (1 Good, 4 Bad).
Instructions:
Click the text box & choices to proceed.
Play online or download, unzip, and open index.html
Built using VizNov.js, also completely written during LD28!
Tested in Google Chrome with 1680 x 988 resolution.
KNOWN BUGS:
Screens smaller than 1680 wide will have text running off the screen.
Doesn't work on Firefox in OSX
Downloads and Links
Ratings
![]() | Coolness | 61% |
#150 | Mood(Jam) | 3.28 |
#193 | Audio(Jam) | 3.10 |
#221 | Theme(Jam) | 2.90 |
#241 | Graphics(Jam) | 3.30 |
#276 | Humor(Jam) | 2.32 |
#312 | Overall(Jam) | 3.00 |
#351 | Innovation(Jam) | 2.63 |
#427 | Fun(Jam) | 2.43 |
Comments
Pretty cool! Really nice mood thanks to the atmospheric music and creepy plot progression. I was kinda disappointed that I seemed to die in a park for no good reason though :P
Audio was good. The good end seemed to leave me hanging, maybe continue the story or give a sort of epiogue text?
I liked it. Pretty interesting. I played through and got the Good Ending on the first run. I may have to play again and look for the others.
Interesting, I confessed and ended up with the Good Ending. Woohoo! I win!
Interesting choice in a game, I like the direction you took it. The in game audio was fine but was not a fan of the game over audio, it seemed to throw off the mood of the game.
The text runs out of the box when you reach "This guy is being really pushy." as well as when the cop says, "Not carrying your ID is a felony" aaaaand a bunch of other places (lazy to type out now :P)
I feel like player interaction (other than clicking through narrative) would be welcome earlier in the game.
Audio in the menu would also be good.
Good game, although the seemingly random dying for doing some of the things feels a bit wrong.
But other than that I like the game, unique art style, good graphics and I love the soundtack. Very fitting.
Took me a few tries, but I'm glad I got to the good ending. The story was interesting and I am left wanting to know more about MegaCorp and the experiment, and what became of the protagonist's wife. Nice work!
wogh tempting, unfortunately I got bad ending :(
I think I will try again :D (hope have a good ending for this one)
You made the engine and the game in 72 hours? Nice work!
It doesn't seem to run in Firefox in OSX, though. The y-position of the initial buttons (+ text) seems to be outside of the container (and thus hidden), and if I hack around that,to press the button, the screen fades to black, but everything within the svg element that should fade in just stays hidden.
Otherwise, if you plan on continuing on the engine: I'd like it if I could click to make all of the text appear at once (since it appears so slowly), instead of always skipping to the next block. I think the usual click-'skip'-to-skip, click-anywhere-else-to-show-all approach is a rather considerate way of handling things.
@Several
Thanks for the feedback!!! Yes, I'm going to keep it going. I think clicking to complete the text is a great idea. You can keep track on the engine here:
https://github.com/ryanmurakami/VizNov.js
Thanks!
I think that dialogs was veery long and at the end I was boring. But idea is good)
Very interesting! I admit I made nothing but wrong choices and kept going back to get a better ending. I finally got the good end :) This was really great, art style was unique and the music added to the mood.
Nice attempt at a graphic novel game, funtionally working which is something I can't say about a lot of submissions, well done.
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Audio was really nice. Unique art style. I confessed, then got a game over