December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
You are a cool white-hat-guy, you want to be in the camera, MOONWALKING AND BEING COOL, all while making a nice journey!
I'm sick, I'll put more text here later.
Because I was sick this isn't great...
But still fun!
// now lets put some more.
I find it interesting to see what you made while you were sick.
The glitches are there at the end of each level. Just wait, it should resolve itself(however, after a day, give up xD)
This is a one key game, in the sense of the keyboard(Yes, you can confuse that with the only key you can get each level...)
I realised I made some weird/chaotic music... side effect of being sick...(I can do better. Not sure? check my last LD entry),and also, even though you are supposed to get only one power-up per level(not counting J boxes, which increase your jump power) , it can happen that you don't get one.In that case, you are probably screwed.(Indeed.)
Technical best possible score:
100*6(coins)+100*3(Levels)+4*50(J-boxes)=1100 points.
Edit: Just corrected a typo: I had replaced a 25 by a 40.
This is allowed according to the compo rules.
Also, found one huge mistake, but correcting that would be against the rules(it's something like 100 lines)
Downloads and Links
Ratings
![]() | Coolness | 50% |
#309 | Humor | 2.73 |
#321 | Audio | 2.84 |
#398 | Mood | 2.91 |
#575 | Graphics | 2.78 |
#660 | Innovation | 2.65 |
#689 | Theme | 2.54 |
#829 | Fun | 2.35 |
#868 | Overall | 2.50 |
Comments
It took me a while until I figured how this game works. The jump is kinda unintuitive. The charakter looks funny.
It's not working for me :(
Exception in thread "main" java.lang.IllegalArgumentException: Width (80) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016)
at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:200)
at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109)
at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:356)
at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62)
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016)
at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479)
at java.awt.Component.createBufferStrategy(Component.java:3833)
at java.awt.Canvas.createBufferStrategy(Canvas.java:194)
at java.awt.Component.createBufferStrategy(Component.java:3756)
at java.awt.Canvas.createBufferStrategy(Canvas.java:169)
at display.Display.getBufferstrategy(Display.java:32)
at display.Display.<init>(Display.java:29)
at yo.Game.<init>(Game.java:32)
at yo.Main.main(Main.java:71)
What I see is that the window first appears small then big. I guess it makes this check when the window is still small or something?
I'm on OSX 10.8.5 and here's my Java version:
java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
*tiffy, a game made by someone who was sick xD
Seriously, I don't know how it ended up like this!
*HeyChinaski Thanks!
That's because I made it the first day, not the one where I was sick.
*miwuc I got an idea of what it might be: does your computer have a small screen?
Ah, this art ,like yoshi's islands :) love it. and very appropiate for this time
A very "interesting" game to say the least. Enjoyed it even though it being rather strange.
Ok Ludumdare really need a trippy category to do justice to those kind of game. Until then I will consider it as a subcategory of mood and I'm sure giving you five star for the effort.
The music is incredible, and I like this glitchy shoot animation.
My best score is 650.
Nice graphics style ^^
The music is quite fitting :)
Nice work!
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