December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
Desperado - a King of the Hill style game without a twist: There are a lot of individuals in this game, but you only get one hill. Capture it by banishing and/or destroying your opponents!
WASD to Move, Space to Jump/Stomp (you'll need it!), LMB to Use Weapons, Mouse to Aim (3 of the 8 available weapons require proper aiming).
H for Help, ESC to pause.
Game runs on Windows only, requires DX9.0c (available here: http://www.microsoft.com/en-us/download/details.aspx?id=34429 ) and runs in 1024x768 window mode. Hope that's OK with most of you - if not, my apologies. I'll try to upload a video of the game sooner or later.
Downloads and Links
Ratings
![]() | Coolness | 95% |
#186 | Humor | 3.11 |
#206 | Fun | 3.33 |
#259 | Innovation | 3.27 |
#301 | Audio | 2.88 |
#355 | Graphics | 3.20 |
#362 | Mood | 2.95 |
#366 | Overall | 3.17 |
#570 | Theme | 2.73 |
Comments
One of my favorite LD games I've played so far. Great visuals, great comedic vibe, and fun gameplay. Difficulty could probably increase faster since it can get a bit dull once you get the hang of things, but overall great stuff.
That was awesome! I made to it to level 50 before losing. Great work!
Cute little characters, and lots of weapon variation. The game didn't ramp up the challenge enough, though, so I got bored after playing to wave 33 or so.
great gfx ..i cant imagine how hard it was to make things go around and over the hill.. my only gripe was having to hit 'return' as one of my hands were already on wasd and space and the other on the mouse.. surely 'space to continue' would of been handy'r?! :)
Thanks for the feedback guys. You're right - I just played to level 158 until I lost.
I changed a few things relatively late that had some impact on the balancing, so I wasn't really aware of the problem. I'll make sure to solve that for the Post-Compo version (and add a few new weapons - suggestions are welcome!).
Very fun game! wasnt sure what to do at first but once i figured it out it was very enjoyable
For some reason editing the entry has no effect, so I'll put it here: A gameplay video of Desperado containing more or less everything there is to the game.
http://www.youtube.com/watch?v=2_oFxoXIwkk
Doesn't replace playing though! :P
Solid concept and super-fun to play. I had a bit of trouble telling when the blues were on the hill or not (maybe a color change or angry face animation? I loved how the gui was part of the landscape.
Really addicting and fun game to play. This definetely has great potential as a multiplayer game.
Really addictive. Lots of fun!
A lot of the weaponry seemed quite powerful, and the enemies bounces seemed a bit unpredictable. Not a good kind of unpredictable.
Also, it was a bit difficult to see the enemies on the backside of the mound.
However, the game had great sounding effects and music, a good looking game, and fun gameplay.
Reached 60 and got tired a bit. A really well-made entry, especially the design and the gameplay.
Dude, question:
Did you use a 3D game engine for this or is it, as I suspect, a 2d game engine with a prerendered backgronund and some incredibly elaborate method for moving the bad guys and cursor as if it's on a 3D surface?
Because if it's the latter, holy shit dude, that's fucking amazing.
If not, oh well, it's still pretty fun :P .
@Alex - it is indeed the incredibly elaborate latter method. ;)
But Actually it's relatively simple. World To Screen Transformation for bad guys/player/grenades and stuff (x,y,z) -> (x,0.5*y-z) (z being the height and x,y the ground coordinates). And all the ground decals, shadows, "HUD" and the cursor are rendered to a texture from a completely top down perspective, and this texture is then drawn to the screen with some kind of displacement mapping to achieve the 3D effect.
Have a look at the contents of the media folder if you like. "texture.png" is the top down ground texture, and "coords.png" a texture that implies a mapping from the screen coordinates to the ground texture.
Thanks for your interest, and thanks everybody here for the kind words. I'm glad most of you enjoy the game! :)
I'm actually working on the post-compo version right now, with more weapons, unlockable stuff and local Multiplayer. http://imageshack.com/a/img89/9775/6bgr.png
Very interesting game, I felt it was very easy, but I had fun anyway. Also I liked the aesthetics and how the permanence of some effects affects the visual style of the hill.
Very nice game. Love the combination of 2d and 3d graphics. Keep up the good work.
Interesting graphics style. And easily the bloodiest game I have ever seen :D
Pretty cool, but I got all the way to 135 and decided to quit because the difficulty above 50 is very similar and it doesn't seem to get harder after that. Very well presented though, and nice music.
Nice game, Challenging ! Love the 2d 3d mix. Great job !
Awesome! Great graphics and music. Solid gameplay! I've loved it! Great job :D
If you have time please rate my game too :)
Nice Game. Sound is really cool. I would love to see a two Player Version of this Game!
Hey there, wanted to let you know I updated the game to fix the problem you were having!
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=14399
I love how completely blood stained the hill eventually gets. I wish the difficulty curve ramped up a little quicker though. Love all the weapons you included. Also loved the little hat. Great game!
I wish I could play your game, but I don't have windows. :^(
I'd thought about this concept, so I'm curious to see how it turned out for you!
Sorry, can't run it due to missing dll (MSVCR71.dll). Tried installing the link above but didn't help.
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Good game! This could make a decent basis for a multi-player game in the future. Good music and array of weapons.