December 13th-16th 2013 :: Theme: You Only Get One

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Pan-Dimensional Roboids

by PapaGrimbles - 48 Hour Compo Entry

Roboids from another dimension are invading. You must gather enough energy to close their portals. Punch Roboids in the face while strategically moving your energy harvester and placing turrets.

Click to move
Your robot attacks nearby enemies
Q - Stomp
W - Place Turret
E - Dash
R - Pick-up / Drop Energy harvester

Theme Usage: A shared healthbar between characters, 1 level, 1 enemy type, and 1 life.

Downloads and Links




ParaPup says ...
Dec 16, 2013 @ 3:47am

Little unsure on how to win but still amazing job.

dylanwolf says ...
Dec 16, 2013 @ 4:12am

Took me a while to get a feel for what I was supposed to do, but once I figured out how/when to switch between harvesting energy/health/ammo it was really fun.

I like the graphics style--pixellated/retro without being too simple.

Zolmeister says ...
Dec 16, 2013 @ 4:33am

Pretty great concept, really like the animations too.

Fervir says ...
Dec 16, 2013 @ 5:39am

Really cool idea.
I like this game.
Nice animations.
I almost made it, got busted at 800.

xk says ...
Dec 16, 2013 @ 8:07am

Those sprites are adorable!

nicotuason says ...
Dec 16, 2013 @ 10:07am

Is it just me or does the sound of you punching robots make an awesome beat? Controls took a while to get used to but after that it's a fun game!

BraindeadGeo says ...
Dec 16, 2013 @ 1:24pm

Graphics - ace, gameplay - ace, reall good game. Love the animation on the robots

henrykun says ...
Dec 16, 2013 @ 2:18pm

This is awesome, a little bit difficult but very good idea and well implemented.

Fadobo says ...
Dec 16, 2013 @ 2:26pm

Not sure about the theme but other than that a really great game!

Dec 16, 2013 @ 3:59pm

Great graphics and solid gameplay! Good job! :)

Mnemusyne says ...
Dec 16, 2013 @ 4:15pm

The graphics are nice but there is very little in terms of innovating and using the theme in a creative way.

occash says ...
Dec 16, 2013 @ 6:03pm

I have fun! But text is very hard to read

BuKaneerz says ...
Dec 16, 2013 @ 7:34pm

cool animation !

Christian S. says ...
Dec 16, 2013 @ 8:57pm

Solid mechanics, fun!

Thommy says ...
Dec 16, 2013 @ 11:01pm

The sprites have very nice animations.

Dec 17, 2013 @ 2:22am

Very cool graphics, I liked the use of theme. Good game! I included this game in my Ludum Dare Compilation series, if you'd like to check it out :)

DanielSnd says ...
Dec 17, 2013 @ 2:42am

Solid theme use and good graphics. Sometimes I found the enemies would bunch up by the module though.

Photon says ...
Dec 17, 2013 @ 5:07am

Pretty nice idea you got here. The combat is actually pretty creative, and was fun to mess around with. Unfortunately I found it to be a bit too slow; it takes a long time to get to 1000 energy, and the game started to feel kind of stale as a result as the gameplay isn't that terribly diverse. Pretty nifty nonetheless though. :)

JaymeeMak says ...
Dec 17, 2013 @ 9:04pm

This is a pretty fun game, and a neat sort of blend between action and resource-management. The audiovisuals could use some polish, particularly the sound effects, and the game could use a lot more enemy and terrain variety, but the mechanics are interesting. This could be a solid prototype for something bigger!

Unept says ...
Dec 18, 2013 @ 7:00am

Love the concept. Very well polished considering the time. Loved the graphics too!

murilo says ...
Dec 18, 2013 @ 5:52pm

I didn't really know what to do but it was fun! The smash animation looks great! Good job man!

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