December 13th-16th 2013 :: Theme: You Only Get One

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Escape from planet YOGOAAT

by neekobus - 48 Hour Compo Entry

Here is my entry. It is really short, but I am quite happy of the result.
Javascript / Canvas 2D. No framework.
Much more difficult to release than my previous entry !

Work better on Webkit (Chrome, Safari).
Animated capture :

EDIT : You have to take all the items in the level to the drop zone.
The bigs items will slow your move. The smaller item (in level 2) is an Anti-gravity : it allow you to jump higher.

Downloads and Links




apwolf says ...
Dec 16, 2013 @ 2:31am

I like the concept, really solid idea that you should continue on. I was disappointed there was no reset button, though!

midgety says ...
Dec 16, 2013 @ 2:55am

I like the art and the idea. The game is fun. It's like a game you would see on OneMoreLevel or other online gaming sights like that

Crabman says ...
Dec 16, 2013 @ 3:12am

The collision acted a bit strange here and there, but overall, not bad. :)

Dec 16, 2013 @ 3:18am

I was interested in the concept, but the game crashed at the start of level 2? and I couldn't go any further. Or I'm playing it wrong.

WBojangles says ...
Dec 16, 2013 @ 3:21am

Want to play, but I can't escape the title screen..

Dec 16, 2013 @ 3:27am

Good concept I enjoyed the work that went into the level design.

ParaPup says ...
Dec 16, 2013 @ 3:27am

I do like, Could have done with a background ambience.

Croze says ...
Dec 16, 2013 @ 3:28am

Very buggy and I need a reset button lol, but other than that not a bad puzzle game, also doesn't really feel like it fits the theme

Dec 16, 2013 @ 4:06am

The concept was cool and the foreground/background movement was visually impressive, but the lack of levels is what really killed it.

Zolmeister says ...
Dec 16, 2013 @ 4:08am

Wish there were more levels!

Dec 16, 2013 @ 4:18am

Liked the concept, but the lack of levels killed it.

CoderMusgrove says ...
Dec 16, 2013 @ 4:41am

I love the art and the concept, disappointed to not being able to reset..

Sean Noonan says ...
Dec 16, 2013 @ 5:50am

I cannot get through the title screen :(

Sean Noonan says ...
Dec 16, 2013 @ 5:54am

Scrub my last comment - it worked when I refreshed the page! I liked the visuals but didn't quite understand the what each of the items were meant to be doing.
Also quite a few bugs ;)

KWL_TW says ...
Dec 16, 2013 @ 6:31am

Cute character, nice concept!

GravityScore says ...
Dec 16, 2013 @ 7:49am

Got stuck on the first bit, didn't see the hole in the ground. Does need a reset button! Pretty cool otherwise. Nice job!

ErikU says ...
Dec 16, 2013 @ 7:51am

Interesting concept, wish there had been a bit more content! A bit of odd physics behaviour when carrying that small piece at the bottom of the cave. Overall nice entry though.

TheCams says ...
Dec 16, 2013 @ 9:41am

I like the idea. The first puzzle was great. It's a shame the jump is kinda buggy, I'd like to see more levels ! good job

mutuware says ...
Dec 16, 2013 @ 11:12am

Was a bit confused on the first level how to get past the hole. Nice graphics, some ambient music would rally add to the mood.

henrykun says ...
Dec 16, 2013 @ 1:00pm

Nice idea, I like the graphics too :).

majorcrampas says ...
Dec 16, 2013 @ 1:14pm

Liked it! We have a similar mood ;)

MRvanderPants says ...
Dec 16, 2013 @ 2:26pm

I really miss the reset button. But still a very cool game!

JackBid says ...
Dec 16, 2013 @ 2:58pm

I like the idea and graphics, it is a little buggy and not many levels, but I am sure that if you had more time you could fix it. It is a nice idea, you should keep working on it!

Toby Simone says ...
Dec 16, 2013 @ 4:34pm

Really good game! The jumping sound scared me so bad though the first time :)

Citiral says ...
Dec 16, 2013 @ 5:01pm

The game was really short, but I think you can make a really fun metroidvania esque puzzle platformer if you work this out to a full game. (Certain items you hold give you certain powers, but you can only hold one at a time)

Dec 16, 2013 @ 5:31pm

Very few levels but was fun while it lasted.

occash says ...
Dec 16, 2013 @ 5:50pm

I Like design and simply control

OtherAlexy says ...
Dec 16, 2013 @ 6:04pm

View is only 1/4 of what it should be.

barrucadu says ...
Dec 16, 2013 @ 7:17pm

I like the idea, but it could have done with some more levels, and collisions with the walls was a bit broken.

Pitoum says ...
Dec 16, 2013 @ 7:24pm

Nice graphics.
But the game crashed after the level 3.
Well done anyway! I like the concept :)

mckoss says ...
Dec 16, 2013 @ 9:37pm

Once you get an item stuck in a hole - there is no getting out - game over. That's frustrating.

eternalmajin says ...
Dec 16, 2013 @ 10:12pm

Definitely need a reset level button for when a fool drops the heavy weight on level 2 into the hole...whoever that person who did that may be...stop looking at me!

I also got stuck in the ceiling after grabbing the Anti-Gravity item on level 2 by jumping high then dropping the item. Seemed like the act of dropping jumped the character up instead of putting the item down, forcing me into the ceiling.

I had fun with the game and I like the concept for sure. Expand on it and keep it going!

Mnemusyne says ...
Dec 16, 2013 @ 10:24pm

I got stuck on the floor.

Dec 16, 2013 @ 11:37pm

I ended up glitching out of the room... so a restart button would be really nice! Its a really nice start to the game! I enjoyed it and included it in my Ludum Dare 28 video compilation series, if you'd like to take a look :)

hnjslater says ...
Dec 17, 2013 @ 12:05am

Good fun, collision detection a little odd. Super pretty.

DanielSnd says ...
Dec 17, 2013 @ 2:46am

Nice graphics and concept.

neekobus says ...
Dec 17, 2013 @ 10:47am

Thanks for all the reviews !

glovecat says ...
Dec 18, 2013 @ 11:10am

Weird collisions! but fun ald nice overall!

ezolotko says ...
Dec 26, 2013 @ 9:22am


jomomomo says ...
Dec 30, 2013 @ 8:59pm

Nice job, good puzzle game. Would like to see more levels, and maybe make it a bit harder. Add spikes in the caves or some enemies?

xrm0 says ...
Jan 4, 2014 @ 12:51pm

Nice, but a bit buggy.

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