December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
A game in which you use a grenade to solve puzzles. You get one grenade per level.
Features -
9 Levels
Grenades
Physics
Lots and lots of vertex coloring
Downloads and Links
Ratings
#86 | Fun | 3.59 |
#135 | Innovation | 3.53 |
#147 | Overall | 3.53 |
#165 | Theme | 3.50 |
#309 | Graphics | 3.29 |
#517 | Audio | 2.46 |
#523 | Mood | 2.71 |
#629 | Humor | 1.95 |
#1305 | Coolness | 39% |
Comments
I believe the theme's application is only being able to use one grenade per level :)
Added quite a bit, including a Medium Difficulty tier. There's only one map for medium difficulty but I'm trying to think of some more levels to make (I suck at level design so it'll take me awhile). Once you reach the medium tier, that unlocks the second grenade type which you can use in previous levels.
I like the new additions :) In the level which has Thanks for playing written over that hole in the wall, is there a way to win? Or is it just a mess around level? :) Either way, the game was fun :)
Really fun and innovative! Although, in case you further develop this, make sure you test each level thoroughly because I was able to grenade jump my way through nearly every single level.
Awesome, the physics feel tight. Grenade jumping is a lot of fun :p.
There's not a lot of distinguishing features when it comes to the aesthetics, but that's the only somewhat negative thing I can say about this game.
Good job!
Neat. It's cool that you managed to incorporate a weapon mechanic into a puzzle game.
I played this when you had two levels now you got more :D nice work I enjoyed it alot.
One of the best I have played so far! A clever link to the theme and great game play, excellent job!
Interesting idea. The 3d graphics could be nicer and less grey.
I really enjoyed this and would definitely play more as you develop more levels. Grenade jumping was too much fun and I feel like once the level called for it, all the others became less of "how does he want me to beat this?" and more "how can I jump over something with this grenade to win instead?" Not sure if that was intended or not.
Really nice looking game. I loved the challenge to it and the 3D look. I included it in my Ludum Dare 28 video compilation series, if you'd like to take a look :) http://youtu.be/sSLhI-W0qCg
Some of the levels (I have tested all of them multiple times) I did intentionally keep in some way of grenade jumping rather than solving the puzzle. If you didn't know how to grenade jump, that feeling that you get when you figure it out and can completely skip the puzzle is awesome so I left it in there.
Using a grenade for a puzzle game was interesting. Definitely felt well done. I was going to suggest having some sort of indicator about when the grenade was going to detonate, but then I realized it was there all along and I just hadn't been looking at it lol.
Nice mechanics, it just needs a little polish, nice work anyway!
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This looks really cool so far! I will definitely be looking for your final version when the time is up :)