December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
Point and click adventure where you help a ghost live vicariously through an apartment building's tenants.
Seanna Musgrave: Programming, Game Design
Chris Musgrave: Programming, Game Design, Sound
Henry Davis: Art, Music
I've got some spare parts left for a post-compo version. Let me know if you guys are interesting and what you'd like to see in it.
Updated on Monday 5:04pm
Downloads and Links
Ratings
![]() | Coolness | 83% |
#44 | Humor(Jam) | 3.64 |
#201 | Mood(Jam) | 3.08 |
#251 | Theme(Jam) | 2.80 |
#255 | Fun(Jam) | 2.90 |
#263 | Innovation(Jam) | 2.85 |
#314 | Graphics(Jam) | 3.05 |
#353 | Overall(Jam) | 2.90 |
#374 | Audio(Jam) | 2.43 |
Comments
Haha very silly game. This guy must of lived a rather apathetic life.
I loved the humor within the dialogues! :)
Maybe, as blasmena said, you should work more on the gameplay!
Haha pretty fun. Some parts didn't make much sense, but thats ok :)
Played the post compo version, the story is pretty funny. Music sounds nice but should sync up better on loops. Could still have been longer!
Didn't really see the microwave thing happening but overall the game was good fun. I loved the look of the possessed girl :)
Cool idea and I'm a big fan of graphic adventures! Nice work. They ending was hilarious.
some really good ideas in this game. graphics are very good. quite a lot of content considering the time limit of the jam. the list itself is pretty funny and overall really enjoyed this game.
A little simple and a little wordy, but overall pretty cute!
I can see you've put a lot of work in the dialoque. Good job on that. I kinda missed some fun in the gameplay
It felt more like a quite linear narration than a game, but that said, I enjoyed it very much. Especially the last part.
I liked the dialogue, and the possession depictions. As others have said it needed more to do to make it feel like an adventure game.
Nice short story ;-)
Pretty game, I liked humor in dialogues, and graphics :)
I played postcompo version too, and I liked animations ;-)
Congratulations ^^
This is great. While the choices are limited and the linearity becomes very obvious during a second playthrough the story and dialogue is funny enough to carry it for that premise. Looking forward to more games like this.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
very good idea! The gameplay could be more polished, but the core idea of possessing people to do things you never did is great.