December 13th-16th 2013 :: Theme: You Only Get One

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Kill Only One

by Arkazon - 48 Hour Compo Entry

Pretty straightforward game this time around - aim for a high score by killing one enemy per level, kill any more than that and you'll lose points.

Keyboard controls:
- WASD/Arrow keys : Move
- Mouse : Aim
- Left mouse button : Shoot

Gamepad controls (tested using xbox 360 pad):
- Left stick : Move
- Right stick : Aim/Shoot

Made with ...
- Unity
- MonoDevelop
- Beer
- Vim
- Paint.NET
- Wine

Downloads and Links




Croze says ...
Dec 16, 2013 @ 3:15am

Feels really slow paced since you can only kill one but it's still pretty fun, and a good idea.

ParaPup says ...
Dec 16, 2013 @ 3:31am

I had so much fun in this. Great work.

Loren says ...
Dec 16, 2013 @ 5:53am

like this a bunch :) easy to play, fun little tutorial bit, nice mechanic

Raphy says ...
Dec 16, 2013 @ 11:10am

Hey that's nice, It relaxed me on this monday morning, thanks !

JackBid says ...
Dec 16, 2013 @ 3:10pm

I nice idea and I found it quite addicting as well! Good job.

GravityScore says ...
Dec 16, 2013 @ 5:40pm

Like the music! The font is a bit off putting and unreadable.

occash says ...
Dec 16, 2013 @ 5:47pm

I Like it! thank you

grifdail says ...
Dec 16, 2013 @ 8:03pm

Funny game ! There is many thing to say:
The music is realy cool.
I love how every thing from the start screen to the game overscreen is part of the game.
The game is minimalistic yet realy fun !
I did'nt understand the scoring systeme.
Movement were a bit blocky. It feel weird.

Masadow says ...
Dec 16, 2013 @ 8:09pm

Nice little game. Not sure if the grid is useful though

eternalmajin says ...
Dec 16, 2013 @ 10:18pm

I like the concept of the game and it ran smooth for me on Chrome with no issues. Being able to knock ships away made it a bit easy to avoid killing more than one, as did it taking multiple shots to get a kill. A wider shot or closer formations with piercing shots could make the player have to worry more about only getting one kill.

Mnemusyne says ...
Dec 16, 2013 @ 10:21pm

Unique use of the theme, fun to play.

Arkazon says ...
Dec 16, 2013 @ 10:21pm

Thanks for the feedback everyone.

GravityScore - Yeah I wasn't 100% convinced by the font myself but I wanted something a bit more interesting than Arial!
grifdail - Killing 1 enemy gets you 100 points and opens the spiral exit thing, killing further enemies before going through the spiral loses you 100 points per enemy so you're trying to kill 1 enemy each time before going through the spiral.
Masadow - The grid is there just so you can see a bit of movement, with a plain background movement felt a bit odd when there weren't any enemies in sight since nothing was changing on screen.

Dec 16, 2013 @ 11:39pm

Really nice concept, didnt understand the grid. Love the hand made graphics, also liked banging the ships away. I never was able to beat the first level however... I included it in my Ludum Dare 28 video compilation series, if you'd like to take a look :)

DanielSnd says ...
Dec 17, 2013 @ 2:48am

Addictive and fun, nice job!

SnoringFrog says ...
Dec 17, 2013 @ 10:31am

The game got difficult for me surprisingly quickly (not that that's a bad thing). I managed to get a max score of 900 points on my best run. I liked that there were multiple music tracks, and overall it was a pretty fun game.

moop says ...
Dec 17, 2013 @ 3:23pm

Nice concept. Getting to the exit after killing just one enemy on the later levels lead to a nice bit of bullet hell. Great music too.

d__adee says ...
Jan 5, 2014 @ 12:30pm

I like it! It was really quite addicting. The varying music is pretty good to! I like "On the Brother's Shield"! Have to prolong the stage if it gets played xD

Well done!

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