December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
You are a robot prisoner. You only have only one chance to escape a facility designed to keep you captive, in order to research teleportation.
Controls:
Left/Right: Aim
Up: Launch Teleportation pod.
Up Again: Teleport.
R: Restart Level
Downloads and Links
Ratings
#189 | Innovation | 3.42 |
#290 | Theme | 3.25 |
#453 | Mood | 2.83 |
#524 | Fun | 2.83 |
#603 | Overall | 2.88 |
#673 | Audio | 2.05 |
#809 | Graphics | 2.25 |
#1141 | Coolness | 45% |
Comments
The audio sounds were really sharp and grating, but the timed puzzle teleporting mechanics were actually quite fun.
Cool puzzle mechanics! This would make a great mobile game too I think.
Nice puzzles, but the aiming and the timing are really too difficult. Not too hard to improve, I suppose?
Nice, little game :)
Aiming is hard, but it's challenging. Good ;)
I agree with @Lyje : frustrating on perfect timing, otherwise good !
Aiming i pretty hard to do and it takes so long to move the aiming thingy.. other than that enjoyable fun and a nice concept!
Dig the concept and the overall mechanic, have to agree on the frustration levels of the pixel perfect timing but to me stuff like that is basically what LD is all about.
Good idea! Giving some room for error in landing would make it a little less frustrating.
Love the stark atmosphere. Love the simple sounds and how well they go with the graphics.
I couldn't solve the puzzle pictured in the screenshot above, but the story was intriguing, so I cheated!! A little cliched, but well suited for the visuals and audio.
As others have mentioned: a little more polish on the controls would have helped greatly.
Good work!
Like the scene setting and characterisation very much, this compensated for the lack of graphics nicely. The sounds were appropriate. I would have preferred it if the rotation was faster - perhaps with acceleration so you can still have fine aiming along with faster panning?
Thanks for the awesome feedback everyone. @jimmypaulin, I've now using acceleration to make for finer aiming. Check out the post compo version.
Excellent concept and mechanics... you should port it to iOS to have a best seller. Aiming could be easier using a line... Congrats.
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Excellent concept, and a very well-told story. Overall a good experience but hampered by frustrating reliance on pixel-perfect timing and aiming - would be nice to focus more on the puzzle aspect and the story.