December 13th-16th 2013 :: Theme: You Only Get One

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by sfiq12 - Jam Entry

Invert is a minimalistic platformer where you, the player, have to navigate through the level with the help of the only "light source", the INVERT square. You only get one of it though, so be careful when navigating through the level.

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blasmena says ...
Dec 16, 2013 @ 10:13pm

I like it! doesn't stick much to the theme though.

sfiq12 says ...
Dec 17, 2013 @ 4:09am

@Blasmena Haha, well it's my first LD. Nevertheless, Nevertheless, I'll try to stick to the theme as close as possible in the next LD events

OnlySlightly says ...
Dec 17, 2013 @ 5:41am

Nicely done. Really like the mechanic.

rottenmage says ...
Dec 17, 2013 @ 5:50am

Cool concept! Do you plan on expanding upon this game idea?

sfiq12 says ...
Dec 17, 2013 @ 6:27am

@rottenmage I don't have any plans on expanding the game but I might..

the says ...
Dec 17, 2013 @ 10:20am

Hey, it will be great to use invert square more variously. Otherwise, it is good idea, but game is very short also.

sfiq12 says ...
Dec 17, 2013 @ 12:34pm

Haha sorry about that. I came up with this idea after the Compo deadline. So I had almost no time to further add more to it before the Jam deadline.

Cheshyr says ...
Dec 17, 2013 @ 1:55pm

clever mechanic; i enjoyed it. :-)

Eniko says ...
Dec 17, 2013 @ 3:21pm

Interesting concept, very good for a first LD! Ultimately there isn't a whole lot that you can do with the light cube, which is a bit sad.

The jumping and movement was a bit floaty and fiddly in places. Also, I'm curious why there was music on the secret screen as well as some effects that weren't in the game.

daredevildave says ...
Dec 17, 2013 @ 5:02pm

Cool concept, hope you can develop it further!

sfiq12 says ...
Dec 18, 2013 @ 7:53am

@Eniko I wanted to implement music in the main "game" but since this was a last minute thing, I didn't have time to make a better one

Dir3kt says ...
Dec 18, 2013 @ 9:25pm

Really like the look of this game, reminds me a bit of those B/W illusion. Good job for achieving this effect!

However collision was buggy :(

sfiq12 says ...
Dec 19, 2013 @ 9:24am

@Dir3kt I tried to use layermask for collisions, bad choice though. Planning to recode the player for better

Patacorow says ...
Dec 24, 2013 @ 12:27pm

Very nice , But to short and maybe more puzzle.
For your fist LD this is fantastic !

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