December 13th-16th 2013 :: Theme: You Only Get One

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Flee to Light

by ryangatts - 48 Hour Compo Entry

Flee from skittering shadow creatures. The only defense you have is light. Protect your torch and it will protect you. Accidentally throw it in the water, and you're doomed.

Light up bits of wood in the environment to clear a path or to make a temporary bonfire to drive back the creatures. Light up lanterns to (semi)permanently protect an area. Don't get too comfortable, because the longer you stay in one place, the easier it is for the creatures to find you. Find and light all ten (six are near the end) lanterns to open the exit.

No sound effects or music this time :/

Downloads and Links




Gravedrinker says ...
Dec 16, 2013 @ 2:20pm

Pretty cool idea. The graphics are nice and the lighting creates a fitting mood. I liked the enemies too, they were cute and relentless. Sometimes the walls can block your view, so walls becoming transparent might be a feature you could look into should you continue this. (And I think you should, it's fun!)

ryangatts says ...
Dec 18, 2013 @ 1:07am

very true, I'd go back and change the wall height if I could within the rules :/ I'm glad you had fun though :D I hope to go back and fiddle with it after the voting and comments.

Dec 18, 2013 @ 2:13am

Could you possibly upload a Linux build? This game looks really fun but there's no Unity web player on Linux, sadly.

afterisk says ...
Dec 18, 2013 @ 2:20am

very cool, i like the light work and the level design, and of course the enemy AI!

zkenshin says ...
Dec 18, 2013 @ 3:13am

Enemies were quite cute. :)

ryangatts says ...
Dec 18, 2013 @ 3:20am


Adam Tea says ...
Dec 20, 2013 @ 7:31pm

Looks great, I love the torch particle effect!!! Agreed with the wall thing though, it was very hard to see where to go sometimes, but if you fixed that then this would be quite the fun little game!
Hey since this is part of the 48 hour compo you're going to need to upload your source files too. Otherwise you won't be applicable for a win!

ryangatts says ...
Dec 21, 2013 @ 2:00am

Thanks for the alert, Adam Tea!

Lacutis says ...
Dec 21, 2013 @ 7:43am

Wow, this was a really cool concept. Really well implemented.
I wish I could tell better when I was close to dying though.

dudsen says ...
Jan 4, 2014 @ 3:37pm

Funny. Came here because of your particle tutorial on your YT channel (BTW thanks for that, pretty cool workflow with after effects, especially the AE Vector effect! Just rad.) for playing around in my Post-LD entry. Would have missed the entry otherwise .

The obvious problems were mentioned before, don't have something to add here. Cool idea, love the creature design, but unfortunately a capsule as the hero... I know, I know, time constraints. I'm only saying I'd have loved to see the main character modeled & animated as good as the creatures. And of course implementing sounds. The environment would be so much creepier with some dungeon SFX! Again, not criticizing, just mentioning ;)
That might sound weird, but I find the tutorial very well done, too. Impressive what information some little sketches can transport .
AI is simple but works quite surprisingly good. Never thought it would be that hard to keep those little %&/& away from me.

Ok lots of bla, never mind - Nice work all in all!

BradleySmith says ...
Jan 4, 2014 @ 10:54pm

Shame there's no music, but neat entry nonetheless. :)

cramxd says ...
Sep 29, 2014 @ 7:31pm

Nice game. On sequel or other game like this, you should debug everything you can, i'm a game developer too and i like to debug bugs, nice game :D

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