December 13th-16th 2013 :: Theme: You Only Get One

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A Rose in the Rain

by Brian Mayberry - 48 Hour Compo Entry

Move with WADS or Arrow Keys

Spacebar to interact

Downloads and Links




mutuware says ...
Dec 16, 2013 @ 5:56pm


Dec 16, 2013 @ 5:59pm

Unfortunately, I don't really get it (unless that's kind of the point?). What I can say though is that I do like the art style, sound and atmosphere. Unique and somewhat mesmerizing.

nerial says ...
Dec 16, 2013 @ 6:21pm

Interesting atmosphere with quite an excellent treatment of the theme.

madflame991 says ...
Dec 16, 2013 @ 7:05pm

I liked the graphics and it was a good use of the theme, although it's a bit too artistic for me... I didn't really get the point. Maybe you could give some hints as to the actual goal in the game?

Ashedragon says ...
Dec 17, 2013 @ 6:31am

Had amazing atmosphere, but otherwise...

kbake says ...
Dec 17, 2013 @ 6:55am

This has probably made me think more than any other entry so far, well done. I really enjoyed how you did the rain, especially as it hits the ground or the umbrella. Also, I liked your take on the theme: it's left kind of open-ended. Obviously it takes place in a graveyard and could pertain to losing someone close to you, but I think it can also be applied to lots of situations like the death of an idea, some kind of failure, a part of your life, etc. Anyways, good job!

cwkx says ...
Dec 17, 2013 @ 8:25am

Very simple but effective, not sure why a wet rose made me feel sorry for the guy, but it worked.

john_conder9 says ...
Dec 17, 2013 @ 8:47am

It's interesting. I don't know what you are supposed to do besides hold the umbrella and plant the rose at the grave, but it's great mood and eye candy!

Halfire120 says ...
Dec 17, 2013 @ 5:17pm

Lovely entry! Nice Graphics and a great way to treat the theme. Would have preferred a little more to do, but otherwise fantastic :)

30dogs says ...
Dec 17, 2013 @ 9:20pm

Very poignant. And pretty :)

I'll be honest, I don't get the connection of the rain to a "health" bar. But I found it very enjoyable to stand there and watch and listen to the raindrops tap on the umbrella.

miwuc says ...
Dec 17, 2013 @ 9:46pm

When it ended it made me say "ohhh" aloud. So sad but I love it. Awesome treatment of the theme.

Shaun Lebron says ...
Dec 17, 2013 @ 11:12pm

Left me dejected at the end. Very good use of the theme.

Dec 18, 2013 @ 5:06pm

I liked the sound and art style - not really sure what the aim was though.

dsoft20 says ...
Dec 18, 2013 @ 5:07pm

Interesting game.

sekaru says ...
Dec 18, 2013 @ 5:14pm

Pretty good atmosphere but the gameplay was definitely lacking.

Almax27 says ...
Dec 18, 2013 @ 5:32pm

Amazing how you were able to convey such a strong message with so little. Excellent interpretation of the theme, thoroughly enjoyed this :D

Alex Higgins says ...
Dec 19, 2013 @ 4:28am

I was confused the first few times I tried playing it, but once I figured it out what you were supposed to do, I was really, really impressed with it. Nice concept. I felt compelled to hold on for as long as I could.
Actually showing the rose wilt might've helped tell the story better, but otherwise, nice work!

ittlebit says ...
Dec 19, 2013 @ 2:42pm

Very meditative. I thinks it a unique approach. Asking you to to do one thing that require little "action" but more patience and will.

Dec 20, 2013 @ 12:53am

Great art, audio and mood. I didn't really understand the umbrella and it's purpose? I liked getting the rose and putting it on the grave. Nice 48hr effort and if it gives people things to think about, that's great.

Dec 24, 2013 @ 9:51pm

Really nice graphics, enjoyed this game loads. I included it in part 10 of my Ludum Dare Compilation video series, if you'd like to take a look :)

sahoskins1 says ...
Dec 28, 2013 @ 12:57am

Maybe a bit too artistic for my mind to completely grasp but a good sense of atmosphere all the same.

dudsen says ...
Jan 6, 2014 @ 10:09pm

If there was no audio, I probably wouldn't mind playing this more than 10 seconds. But with the sounds you provided it is, well, not fun, but... it works. I don't know what it is, but it gets to me. I found the rain audio very supporting for the mood. Raindrops sounded rather realistic, while the thunder is more like chip generated.

After i dropped the rose I literally stood there for 2 minutes, listening to the sounds. Felt like I was outside :)

Not quite the definition of fun, but a lot of atmosphere/mood in there.

LTPATS says ...
Jan 7, 2014 @ 1:00am

I liked it! Short and to the point, it seemed to really do well in capturing a brief moment in time. It allows a lot of questions to be asked about the character and what led up to the moment the game takes place in.

Probably one of the first times I've seen rain being used as a core mechanic (especially cool after reading about how it came to be in your post-mortem).

Good atmosphere and the length seemed perfect for what it was trying to accomplish!

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