December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
This is a bit difficult to explain, but in each level, one or more aspects of the ruleset are changed, but you only get one helpful text per level.
Downloads and Links
Ratings
#614 | Audio | 2.25 |
#659 | Mood | 2.53 |
#766 | Theme | 2.40 |
#778 | Innovation | 2.45 |
#795 | Fun | 2.40 |
#851 | Overall | 2.53 |
#872 | Graphics | 2.11 |
#1358 | Coolness | 36% |
Comments
i liked the zoom level -- i hadn't realized i was a turtle until i got up close. overall i think the jump physics need a little tightening and the collision rect on the turtle was a bit off... but nice job!
I.... HATE... YOU...... INDECISIVE TURTLE!
Seriously though, I'm surprised I played this as long as I did, it was intreguing to see what you would come up with for the next level.
The rule changing is a fun mechanic but felt arbitrary and unfair at times. I was frustrated especially by level two and the controls not being a direct map from the arrow pad. I was also frustrated at the lack of control precision and some of the pixel-perfect platforming, especially long sequences of exacting jumps. I like your graphics, except for the pelican. They seem to fit the concept well, but some animation would be nice. Music was good, but seemed too loud, could use some sfx too. Overall, I like the sense of whimsy and abandon, the game defies expectations but could use a little polish. :)
It escalated quickly - nice concept, the turtle was hard to control in places, especially once things got the switcheroo on the controls. He moved rather fast and slippy for a turtle. Challenging and fun though!
[Spoiler ] It was a somewhat unsatisfying ending, there needed to be some closure with the Pelican. [/Spoiler]
i'm a masochistic gamer, and i approve of this game... brilliant and engaging design!
Pretty interesting game. I enjoyed working out what rules have changed in each level.
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So, level 2: g is right, d is left, but no key seems to jump?