December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
Hi everybody :)
This is my fourth Ludum Dare.
I present to you a brand new concept (for me, anyway). No HTML, no JavaScript, no Canvas, no horrible sound unlike my third participation.
A Visual Novel (All public, of course) made with Ren'Py. Music with MuseCore. For sounds, I pick some on Universal-soundbank.com. And for graphic, I always use Gimp.
The game is very short, but I hope you'll enjoy.
And truly, sorry for my english.
EDIT : I added a French version :) (The game and english texts havn't change).
EDIT 2 : Fixed some minors bugs.
Downloads and Links
Ratings
![]() | Coolness | 89% |
#274 | Humor | 2.85 |
#322 | Mood | 3.02 |
#389 | Audio | 2.74 |
#519 | Graphics | 2.89 |
#539 | Overall | 2.96 |
#627 | Innovation | 2.72 |
#670 | Theme | 2.57 |
#737 | Fun | 2.51 |
Comments
I found the exit.
I wish I had an Eva on my cellphone too.
Good work on the graphic part, its changing creates a specific mood.
The story telling was ok. It could have been interesting to have more details about the place we are in.
The story fell a bit flat, the characters felt out of place with their seemingly unknown reason to help each other out, but perhaps I couldn't progress further to find out. Good attempt though and easily remedied through rework and polish.
I'm a Canadian living in Paris, so English is my native language but I played your game in French! "C'est mure son moche" ha ha ha! I enjoyed the breaking of the fourth wall, and the self-deprecation. Good times! I got completely lost when given directions, though, and then didn't want to click my way back to the junction again ^o^//
High marks for you!
Brilliant! I love these kinds of games. The mood felt almost chilly! A very polished game; great job!
I got out! :D
I liked the graphics, but I kinda missed a connection to the theme... Also I was hoping to have to cross the maze without getting a constant hint ;)
A friendly reminder - you shouldn't use any third-party content (like music, even if you give a credit) for the compo - that's what jam is for ;)
Thank for your feedback everyone.
I could make a better story, but nothing to write all these dialogues takes time.
@jarnik : Third-party content ? What do you mean ? I composed the music myself.
Interesting concept, would've been fun if it were a bit longer. I enjoyed the banter between the two characters and the music gag :)
BTW, thanks for your feedback and I added arrow keys to our game if you feel trying it again. Didn't think of AZERTY people, my bad.
Short, funny and cute. The mood music was a nice touch. Your grammar was pretty bad, but I could still at least understand what the characters were saying. Overall, a really nice game!
Loved the history man, i enjoy the game a lot :D i kind of don't like the music but was ok with the ambient, Eva looks nice there i love the anime style. Lol was funny when 'you' asked why Eva turn the music and she saids is for the mood for Ludum Dare hahahaha nice! Great work! :D
Always feel a bit sad when Evas battery goes but saved her in the end. Nice little game.
I liked the mood of the game. The story could be a bit deeper, but it's a good effort for 48 hours!
I like the visual novel approach (not least because our game was visual novel like). Could have been longer and more in depth but not bad overall.
That was pretty nice. I liked the idea and the mood was well done. The graphics and music enhanced the mood.
I haven't played a game like this before.
You English could be better I guess, but I wouldn't understand much of the French version, so good choice there.
I would have liked if you had more puzzles than just the direction, but I can understand that 48 hours is not much (I needed 72 hours)
Nice little game. Had to sketch the map on a piece of paper to be able to understand the directions :P.
Good job for a compo entry!
Great! I really enjoyed the experience. I will check that Visual Novel Engine too :)
Awsome little text game. Makes me wish i had used ren'py instead of twine if i had known. fun little dialoge between two characters with a maze puzzle thrown in for good mesure. Bravo.
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The story wasn't very riveting, but I think this game serves as a great exploration of Ren'Py's software. The phone graphic was really cute and the corridors (yes, including the one you thought was ugly) were done well enough to feel realistic and keep me immersed in the gameplay. There were, unfortunately, a lot of spelling and grammatical errors that spoiled the mood a little. But at least they were funny and I was still able to decipher what the characters were trying to say.