December 13th-16th 2013 :: Theme: You Only Get One

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Only One Life Each

by Msquirrel - 48 Hour Compo Entry

A Mage, a Knight and a Thief, trapped in a dungeon.
The knight and Thief have lost their weapons, the Mage still has his hands.
They All need to survive for them to escape.

WASD - movement
Space - Actions and Spell
Right Arrow - scroll through characters

I had wanted to add in more levels and puzzles but didn't have enough time

Use Space to fire spells, pick up rocks and open doors.
Use your mouse to aim your spells.

Downloads and Links




AlanZucconi says ...
Dec 16, 2013 @ 4:49am

Cool idea! :D

LatFoued says ...
Dec 16, 2013 @ 2:08pm

The gameplay is a bit weird, and i couldn't figure what to do in the first 5mins. Maybe more instructions. Cool idea though.

turnip says ...
Dec 16, 2013 @ 2:10pm

Nice idea, but imo the difficulty starts off too high. Would have been nice to start with some less deadly puzzles, or at least not reset back to the beginning when you die.

Msquirrel says ...
Dec 16, 2013 @ 2:12pm

turnip - the original idea would be that each mechanic (like button or wall stwitch) would have a small easy level to start and it would build up to more complex levels, unfortunately, I ran out of time to make all the levels I had wanted.

Dec 16, 2013 @ 3:01pm

need help can't get out of the first room :) ?

Msquirrel says ...
Dec 16, 2013 @ 3:11pm

windWalkerranger, use the knight to pick up the rock, place it on the switch :)

Dec 16, 2013 @ 3:14pm

oh god, how did I fail that! I am really getting old :( It was a nice setup, but too difficult to enjoy. Definately will wait for the post-compo version.

SenorDiablo says ...
Dec 16, 2013 @ 7:26pm

Good fun, difficult but good. really enjoyed:)

Dec 16, 2013 @ 11:09pm

The concept was interesting, but the difficult was unfair. You would often times lose half your health on an enemy you had no way of knowing would be there. Having to start over from the beginning each time did not help. Also you forgot to make the enemies' line of sight invisible.

scoobyben says ...
Dec 16, 2013 @ 11:12pm

Cool idea, but quite unforgiving. It would be nice to start from the next room once you get there, rather than having to beat the first one again.

I couldn't get past the second room, as the mage would only fire to the left, and so I couldn't hit the switch on the right

Msquirrel says ...
Dec 17, 2013 @ 7:57am

scoobyben, the mage's fire depends on where your mouse is :)

scoobyben says ...
Dec 17, 2013 @ 11:36am

Ah, ok. In which case I would've put the switch character buttton somewhere nearer to the left hand - I found it very tricky to use wasd, right arrow key and the mouse all at once

glovecat says ...
Dec 19, 2013 @ 11:05am

A little bit hard but it's awesome! :D

Ekilibr says ...
Dec 20, 2013 @ 12:27pm

Like the idea pretty much ! As it was said, the difficulty starts too high :( But nice job !

Msquirrel says ...
Dec 20, 2013 @ 6:55pm

Thanks for the feedback Guys, might work on a post compo version over my Christmas Break. :)

foumart says ...
Dec 28, 2013 @ 12:01pm

This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.

Msquirrel says ...
Jan 2, 2014 @ 12:47am

Yeah, It was a bit incomplete, the text was added in 5 minutes prior to deadline so there was some form of in game instruction. No time to fix it so you couldn't get killed

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