December 13th-16th 2013 :: Theme: You Only Get One

[ Real World Gatherings | Ludum Deals | Warmup Weekend ]

Back to Browse Entries

She: A Game About Life

by Hyde Wyvern - Jam Entry

Short Description:
- Inspired by the Silent Films from 1920's She is an interesting experimental game about life and how we decide on it. This is a game about decisions, so think well whenever you choose something. -
* Character Controllers *
- Move with the direction Arrows.
- When the interaction dialogue appear press <space> to interact
- When given to choose an option press the corresponding key of the option you wish to select.

* Car Controllers *
- Drive with the direction keys

The Concept Behind the Game:
A word, a second can define the rest of your life and you must enjoy every second of it, even when it sucks...the're are no bad lives just bad times ;) So never stop doing something because of might regret it the rest of your life because -You Only Got One -

Enjoy ^-^ Att: Hyde Wyvern

Downloads and Links




somepx says ...
Dec 16, 2013 @ 3:37pm

Very experimental. Glad I tried this!

Gravedrinker says ...
Dec 16, 2013 @ 4:30pm

For some reason I can't get past the title screen. Pressing space doesn't continue but makes a little "moop" noise. I'm liking the screenshots though.

Hyde Wyvern says ...
Dec 16, 2013 @ 10:49pm

Check out the Post Mortem Entry to learn more about the creation process and inspiration behind She!

BradleySmith says ...
Dec 16, 2013 @ 11:10pm

This is beautiful, I love the visuals and narrative so much. Rated this very highly!

Ithildin says ...
Dec 16, 2013 @ 11:41pm

I loved this one! You've managed to deliver a very polished entry. Art style is brilliant (graphics in particular: lovely!), the music choice and the overall mood is top notch.

As for the theme, I have to admit that I'd been considering a similar option, but it wouldn't have turned out so well. The letter left me hurting a bit (it rings awfully close to home, even if it's not that dramatic).


Xeke_Death says ...
Dec 16, 2013 @ 11:53pm

Interesting story, and pretty graphics.
The guys in the green and yellow cars are vindictive little sods..!

Dec 17, 2013 @ 12:03am

Fantastic presentation and story telling. Loved the message at the end.Just wish it was a bit longer. Perhaps you could expand on the concept.

Dec 17, 2013 @ 12:13am

Really enjoyed this! The art style is really pleasing to look at. I encountered a bug in the driving level which mean't the level never completed, even when the time remaining reached 0! Nice work :)

Anoarith says ...
Dec 17, 2013 @ 12:20am

Very nice and moody game. I enjoyed it :).

Hyde Wyvern says ...
Dec 17, 2013 @ 2:17am

Thank you all for the nice comments!! :D I'm glad you enjoyed it!

SerialVelocity: Really :O which road did you choose?? I must fix that jajaj

Yeah I'll do an extended version now that I got more time ^^

Lissar says ...
Dec 17, 2013 @ 5:36am

Lovely graphics! Laughed when FF music came up during the car scene (even though my laughing may have been inappropriate!?). I had the same bug as SerialVelocity, however. I believe I had taken the 5th avenue road?

jacklehamster says ...
Dec 17, 2013 @ 10:37am

I really enjoy the game, the overall experience. Some parts were a bit long, but it kept me going because of the story.

daredevildave says ...
Dec 17, 2013 @ 3:23pm

Lovely style, liked that there were a few different stages with different game play but would have liked a bit more content i.e. more to do.

_zulli says ...
Dec 18, 2013 @ 2:07am

Great!I've love the graphic style and the message! Awesome! :)

If you have time, please rate my game too! I would really appreciate it :)

Elforama says ...
Dec 18, 2013 @ 2:16am

Nice game. I killed a lot of drivers on the road, but I think at least half weren't my fault, they need to learn to drive!

Robinerd says ...
Dec 18, 2013 @ 2:24am

This is fantastic! Probably the best game I played so far this LD. Almost cried when I read that letter, and the whole feeling from the music contributed for sure. Excellent!!

Robinerd says ...
Dec 18, 2013 @ 3:34am

Thanks for your awesome comment on my game, it made me really happy to hear :) Tell me if you have any suggestions to future development, I hope to keep on developing Polytonia. Thanks!

johnfn says ...
Dec 18, 2013 @ 5:02am

My main complaint is that the section with the cars seems to go on too long, and the music is kinda weirdly harsh - too many high frequencies. (The rest of the music is fine though!) Other than that, this game is lovely. I liked the take on the theme, especially because our takes were similar ;-) Really good job with the storytelling, and the graphics are beautiful.

Hyde Wyvern says ...
Dec 18, 2013 @ 6:06am

Thanks for all the good comments and suggestions for the game! You've definitely inspired me to do a longer and better polished version of the game! thanks :D

teuchito says ...
Dec 18, 2013 @ 2:23pm

@johnfn It's called chiptune. And it's from Final Fantasy.

drludos says ...
Dec 18, 2013 @ 5:19pm

Woaw, a very touching game. I love how the graphics, slow pacing, and music can create such an emotional mood to your game! Congrats!

Several says ...
Dec 20, 2013 @ 4:04am

It's a pity that transitioning between screens & stages takes so long--everything else is so well put together for 72 hours! Classy presentation, with a kind of linguistic clumsiness (or maybe it's just earnestness?) that seems spot-on for silent film writing. And, you know, it's a good moral to drive home.

Speaking of which, the driving's surprisingly challenging. After failing to reach her in time, I really wanted to play again, but after waiting for the menu to descend (while hammering on different buttons to speed it up) it seemed to have gotten stuck on the instructions screen. I don't see anyone else making these comments, though, so perhaps it is Firefox's fault?

olafsworld98 says ...
Dec 20, 2013 @ 4:30am

game was boring-ish, taking too long to change to other thing is it so that we can spend whole years on this one game and not get time to rate other games????

angelk says ...
Dec 20, 2013 @ 4:34am

This is beautiful. I'm a sucker for romantic games. It's obviously short but the polish is what makes it stand out. Graphics, audio, presentation and the message are all great.

Hyde Wyvern says ...
Dec 20, 2013 @ 4:40am

@olafsworld98 well it's an interactive story, those are usually long games just for you to know ;) Thanks for all the good comments!

Hyde Wyvern says ...
Dec 20, 2013 @ 4:42am

@Several yeep I noticed that it happens with firefox! The best would be to refresh the tab since It's already loaded it'll start instantly :D And the difficulty of each road is different, there's one that's really easy

moomoo112 says ...
Dec 20, 2013 @ 4:47am

Great art style, the whole presentation is nice too!

Tomski says ...
Dec 20, 2013 @ 5:20am

Very original, loved the style!

Venks says ...
Dec 20, 2013 @ 5:35am

Absolutely amazing art style! Very inviting.

Ariake81 says ...
Dec 20, 2013 @ 10:10pm

definitely some similarities to our game - nice to see another with a similiar concept. really love your graphics and overall visual style, very polished and incredibly impressive considering the time limit. i like the options to select from, i think this could be developed further into a full game.

jsspiegel says ...
Dec 21, 2013 @ 6:45pm

Fantastic game. Truly special art and music :)

Moosefly says ...
Dec 22, 2013 @ 8:45pm

Graphics and audio were great, but I found the gameplay lacking. There was also a good 1-2 second delay on the input (not in the driving part though, but there the collisions and sounds were somewhat buggy).

I also don't know if the game just took ages to start or if pressing enter or something made it start. Tried pressing random buttons and I think enter made it start.

indegame says ...
Dec 28, 2013 @ 10:45pm

LOVED IT. One of the best games I've seen so far. Loved the mood and music. Beautiful. BTW what did you use for the music?

Jan 6, 2014 @ 9:50pm

It's a rare moment when a game makes you think about your own life. Amazing, thanks!

I recognized the intro music from the title sequence in Stanley Kubrick's film "A clockwork orange". It was composed by Henry Purcell in 1695 for the funeral of Queen Mary II of England. A good choice to match the game's story.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]