December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
A game about following the thing that all of us can trust : Our Heart. A journey following a heart through puzzles trying to achieve the goal that all of us seek. Relax and enjoy this unique experience. Use arrow keys only to control.
Downloads and Links
Ratings
![]() | Coolness | 62% |
#124 | Mood(Jam) | 3.36 |
#191 | Audio(Jam) | 3.11 |
#262 | Overall(Jam) | 3.11 |
#313 | Theme(Jam) | 2.64 |
#353 | Humor(Jam) | 2.04 |
#384 | Fun(Jam) | 2.55 |
#430 | Innovation(Jam) | 2.37 |
#463 | Graphics(Jam) | 2.42 |
Comments
It was a debug problem, we fixed it as soon as we saw it. Thank you for your opinion.
Nice theme, and I liked the mood that was set. A little simplistic in terms of gameplay, and some of the "Press down arrow rapidly" bits were tiresome rather than fun.
More checkpoints, please! Repeating sections in the first level is annoying, partially because of the long walking at the start.
I liked the use of the mechanics to tell us something.
Glad to see another LD entry that used Kongregate for the Web version. Other than webhost; I think our works couldn't be more different though. Yours has a focus on level design puzzles and theme, which works strongly, where I had more of an art and technical focus. My only complaint is at the 'Press Down Rapidly' requests. I gave you a 5/5 on Kong. I particularly like the theme and storytelling you used.
danbo : Face your fears! that is the the answer , just face it :)
You really nailed the mood and that music is so good!
great work!
I like the sounds and the collision management, congratulations for your work!! A long story and a good game mechanics
Nice story, good mood and music!
"Pressing down rapidly" isn't very fun though, especially since there wasn't any feedback that indicates anything's actually happening.
There were some leaps of faith where you couldn't see what you were jumping to. Otherwise, nice relaxing music. Cool game.
Nice mood and FX. I got stuck after getting the bandage of Hope...
Nice game! I had to come back and review it after the level changing bug was fixed. I liked the take on theme and the puzzles that were presented. Nice job!
really smart game. I liked the way you tell the story trough gameplay. good job
A lot of creativity here. But you did some things that really frustrated me as a player. I felt it was unfair of you to make me jump in the dark and establish that if I messed up I would die, and have to start all over. This established the rules of the game.
Then those rules were broken. I had to faithjump into a brick wall hoping it was secretly passable. Next, you put me next to some spikes, but they also didn't follow the rules. I nearly quit three times missing jumps and having to restart, so it seemed really unfair to make me faithjump and faithspikewalk, risking a brutal restart punishment.
Later, in the bandage area with more fogiving restarts, it was more okay to bend the rules... but you still forced me to jump blindly into a pit to get a bandage.
I understand this was an artistic manipulation of the player and his expectations, and you're expressing the trials the heart may make you go through, and I did play the game to the finish, but I felt unfairly manipulated and abused. Perhaps that was the artistic goal, though.
At any rate, it was pretty interesting and I did finish it all, so good job even if I personally disagree with the treatment.
I had some collision problems. I also thought the choice of music was a little odd, I was thinking about watching a romantic movie where two people are about to have sex too often. Checkpoint system would have been great as well.
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Interesting game, nice job. At some point, all of the collider boundaries on the game objects were all visible, intentional?