December 13th-16th 2013 :: Theme: You Only Get One

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Dream forever, live once

by Volute - 48 Hour Compo Entry

How good is your reaction time ? Dream forever, live once is a short metaphorical game about life.

I really tried to stick with the theme. The game will only let you play and make a score ONE TIME, so make it count :)

Controls : arrow keys / space

So what's your score ? So far the better one is 1728 !

Downloads and Links




Vanish says ...
Dec 16, 2013 @ 3:43am

Cool graphics!

Volute says ...
Dec 16, 2013 @ 4:13am

thank you :)

louis.denizet says ...
Dec 16, 2013 @ 11:23am

Nice games, could get too far cause i'm not skilled enough :D I would have liked the difficulty to be a bit slower to enjoy the travel! But the impression is really nice, it works perfectly and will try it again some time, well done! =)
(i think sounds could be a bit better also ^^)

AlanZucconi says ...
Dec 16, 2013 @ 12:36pm

Maybe this is the reason why I am sleeping so badly at night! :P

Ithildin says ...
Dec 16, 2013 @ 2:32pm

Nice entry! I love the pixelated graphics :)

Gameplay is addicting, too. I love these kind of games.

dooglz says ...
Dec 16, 2013 @ 3:46pm

Lovely artwork.

BradleySmith says ...
Dec 16, 2013 @ 9:55pm

This is so beautiful, one of the best and most interesting looking games I've played so far. Really impressive work for 48 hours!

Anachron says ...
Dec 16, 2013 @ 9:55pm

Beautiful pixel art and great music! Fun rhythm game :)

meek says ...
Dec 16, 2013 @ 10:04pm

Really nice game. The graphics and atmosphere were excellent. Good job!

Hypnohustla says ...
Dec 16, 2013 @ 10:05pm

Got hard very fast. :P I was hoping for some better sounds but overall a nice game. :) The graphics really pleased my eyes!

Volute says ...
Dec 16, 2013 @ 10:26pm

Thanks for the comments :)

The sounds are a bit of a disappointment for me too ! I spent a lot of time on a procedural generation of the music as I wanted to have the tempo of the music and the speed of the game evolving together, but it didn't work out, I don't know if it was me or just flash player not being able to play the sounds with enough precision, so I had to make something else quickly.

feizenbara says ...
Dec 17, 2013 @ 8:28am

Awesome look.
As you said, sounds are a bit off (music seems not on the same speed as the game). I would have loved more feedbacks too (like how many mistakes are left).

Volute says ...
Dec 17, 2013 @ 2:49pm

The lack of feedback on mistakes is intentional :) This is intended as a metaphor on life, you're not supposed to know when things are coming (death especially)

runvs says ...
Dec 17, 2013 @ 3:51pm

Hi, you really did a great job on the graphics. Though the sounds could have been better (at least for a game that does that much with sounds). I liked the gameplay itself but it was kind of hard for me.

Diptoman says ...
Dec 17, 2013 @ 3:51pm

The sfx was rather a mismatch with the rest of the track, and it took a lot of hits to finally get game over. :P
Leaving that aside, the graphics and overall feel was wonderful! For 48 hours, this is awesome!

thatwhichis says ...
Dec 17, 2013 @ 3:57pm

I lived! Once. And my score was 465. Huzzah!

BrothersT says ...
Dec 17, 2013 @ 3:57pm

Maybe you should get hurt if you press the wrong key too, as you can just mash the keys and keep going forever. lovely graphics! I love that glowy pixel mosaic style. Great entry!

Sebastian says ...
Dec 17, 2013 @ 4:01pm

I think there needs to be some penalty for pressing the wrong key, I can just mash arrow keys with my fist and go on forever ;)
Still, if I stop being troublesome for a moment and play it how it was intended to be played, I think its a really cool idea, and I appreciate the metaphor.

Volute says ...
Dec 17, 2013 @ 5:20pm

Thanks for the comments ! I coded a wrong hit penalty initially, but I decided to remove it, as it felt too harsh, and I assumed that not many people would try to spam the keys. I have to say I'm not the best kind of player for this type of game and I can't go on forever. :)

goerp says ...
Dec 17, 2013 @ 5:40pm

haha, I have games you can't restart too, but there it's not intentional.
Those graphics really are appealing. The way it moves the way it looks, the 'thoughts' in the background. Lovely!

I was no where near 628 :(

Dmitrix says ...
Dec 17, 2013 @ 6:40pm

Nice one.

supremefist says ...
Dec 17, 2013 @ 7:59pm

Well done! I like it a lot! Got to 109 :) Graphics were great!

smash ball says ...
Dec 17, 2013 @ 8:35pm

1728 At first, I thought I was going to hate the one life thing. But then I played it, and it seemed to work pretty well. Though sometimes it wouldn't always register my keypress, but it was pretty good.

jdpalmer says ...
Dec 17, 2013 @ 11:03pm

Lovely game. I am surprised I got as far as I did - I am absolutely terrible at these kinds of games.

multikorv says ...
Dec 17, 2013 @ 11:04pm

Nice mood, fits with the title. Cool graphics as well, nice job!

JohnnySix says ...
Dec 17, 2013 @ 11:07pm

Graphics and music were cool, but the game mechanic is open to spamming keys and there appears no win/lose scenario? Was hoping the boat would sink lower in water or something the more you got wrong. :D

Volute says ...
Dec 17, 2013 @ 11:10pm

The more you get wrong, the more the background changes. The constellations represent various stages of life, and eventually the boat sinks. But maybe you only tried the practice mode.

hypothetical says ...
Dec 17, 2013 @ 11:13pm

Interesting game with a nice art style.

Gamelabbers says ...
Dec 17, 2013 @ 11:15pm

Wow quite a challenge there... procedural music? changing tempo? Perhaps you could fake it with different fixed tracks, turning volume on and off whether you hit or miss a button? That way you have more control over the overall song and I think it might sound better. (graphics are NOM) -Mark

JaymeeMak says ...
Dec 17, 2013 @ 11:24pm

Beautiful graphics, neat idea but there was only a small pocket of time where I was truly having fun - the beginning was too easy and then it got too hard too quickly.

And yeah, would've loved to have had music in a rhythm game.

ChuiGum says ...
Dec 18, 2013 @ 12:42am

Very nice-looking graphics! Fun too!

Kyle Mac says ...
Dec 18, 2013 @ 2:02am

Really nice graphics. The game itself on the other hand gets to be way too difficult, and the drum beats from pressing the arrow keys don't fit with the song at all.

Dcandle says ...
Dec 18, 2013 @ 4:54am

Grafx were awesomes!
You only get one chance to play, sticking to the theme litterally is a clever Idea.

But as said before: there some lack of feedback (either for failure as for doing it right). Except the scoring mechanics there is not much to keep you in the game.

Keith Evans says ...
Dec 18, 2013 @ 8:45pm

Really nice art. Would be great if there was a little more synchronicity between the music and the beat.

somepx says ...
Dec 18, 2013 @ 10:01pm

An excellent entry, in every aspect!

Und[0]ne Devs says ...
Dec 19, 2013 @ 7:25pm

Very cool graphics and nice game! Well done! :D

KunoNoOni says ...
Dec 20, 2013 @ 2:30am

Amazing graphics! Totally love the metaphor as it pertained to life. You did a great job with only 48 hours :) How did you get the pixels so tiny?

Mlle Eole says ...
Dec 20, 2013 @ 8:53pm

Poésie ! \o/

SiENcE says ...
Dec 21, 2013 @ 1:21pm

Nice graphics. I wouldn't have choosen garageband music, but something that matches the keypresses. Anyway well done and great pixelart style!

Jgpicatoste says ...
Dec 22, 2013 @ 10:37am

I enjoyed every aspect of it (mechanics, graphics and take on the theme), except for the audio. I think there's plenty of room for improvement in that aspect, and when you do that it will be a great game.

Dec 22, 2013 @ 2:13pm

beautiful graphics and I quite liked the story unfolding!

mystakin says ...
Dec 23, 2013 @ 10:15pm

Adore the art style. It may only be because I was a huge Guitar Hero player back in the day, but I found the difficulty curve to be really easy. Still had a good time, though! :)

van noctar says ...
Dec 27, 2013 @ 11:45am

Very cool :D Lack penalities when you fail the touch. But it's good!

Gabriel says ...
Jan 5, 2014 @ 5:26am

Congrats! I really like the metaphor! And as simple as the game may be, the sum of all mechanics really do manage to get the message through in an impressively intuitive / emotional manner. You get to train, but the menu tells you that there's only one chance when it's for real, and only when you actually start playing for real that you get to know about the stages of the life thing.

Maybe I'm super sensitive to the sad, linear nature of our lives, and how it sometimes indeed feels like an inevitable run to our end... And I feel even more for people I see around me, having to deal with getting old and coping with the fact that they didn't manage to do all they wanted in their lives... As Ray Kurzweil says, to me death indeed is the greatest of all tragedies. Or as Tyrion Lannister says, the problem with death is that it is so definitive! hahaha

Anyways, what I mean is that I could really relate to your game. It's subtle, evokative and obviously has a very honest and personal message. I love it!

Jan 5, 2014 @ 6:23pm

Guitar hero - yey! With cool graphics and sound. But I wish the tones would be more in sync with the playing track, so one could really help play the music right. They seem to be random now.

Volute says ...
Jan 6, 2014 @ 5:44pm

Thanks for the comments :)

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