December 13th-16th 2013 :: Theme: You Only Get One

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Fucking Run

by BarrensZeppelin - 48 Hour Compo Entry

(25/12) - Uploaded Post Jam version which fixes the buggyness of the movement and controls. This version also includes the necessary DLLs to run the game.
(05/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.

//// WARNING ////
*Broken* *Unfinished* *Buggy* *Horrid*

Also requires Visual C++ 2013 Runtime (MSVCR120.dll)

Run around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.

The general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.

- Game:
Move - A & D
Jump - Space

Shoot particles:
Hold mouse to draw bow.
Release to fire.

- Level Editor:
1 2 3 4 5 6

Save - S
Move view - Arrows
Toggle Decoration - LShift
Toggle Overwrite - LCtrl

Left mouse to place tiles.
Right mouse to delete tiles.

Twitter: @BarrensZeppelin
Here you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.

Downloads and Links




Kikkers says ...
Dec 16, 2013 @ 8:21am

Too bad you ran out of time. Better luck next time.

And yes, I needed to install Visual C++ 2013 Runtime (x86).

Screen shaking was nice though.

jongtao says ...
Dec 16, 2013 @ 8:23am

I really wished it was a more complete game because it really felt as if there was impending doom.

joppiesaus says ...
Dec 16, 2013 @ 9:35am

Yeah, I needed to install the C++ Runtime...
I didn't really understand the game... the level editor broke, I couldn't play it without that, because you will get an empty level. You can pretty much say this entry is unfinished and broken. :(

Dec 16, 2013 @ 12:37pm

@joppiesaus You broke the level editor? o:
Even I haven't managed to do that. :/

save.txt contains the level, if it corrupts you probably won't be able to play. Just delete it and load up the level editor again.

Dec 16, 2013 @ 1:39pm

Yeah I'm missing a .dll too.

Tough luck for not finishing.

tommakesgames says ...
Dec 16, 2013 @ 1:56pm

Doesn't run on Windows 7 64 bit. Error says, "Can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem".

Dec 16, 2013 @ 2:02pm

@tommakesgames That's the Visual C++ 2013 Runtime ;)

MRvanderPants says ...
Dec 17, 2013 @ 6:03pm

MSVCR120.dll missing. To bad, I was really looking forward to the level editor

Dec 18, 2013 @ 4:59am

Hey cool engine, you should continue it, it's a great start !

MrBlade says ...
Dec 18, 2013 @ 6:00pm

I don't want to install DLLs to run a game; Why did you include a level editor without having a more finished game? From what I saw it looks cool!

PaperBlurt says ...
Dec 19, 2013 @ 9:06am

Yet again, an awesome title!

TheWhiteLlama says ...
Dec 19, 2013 @ 1:16pm

MSVCR120.dll is missing :(

olafsworld98 says ...
Dec 24, 2013 @ 1:31pm

i dint like the fact that you named it that :(

Dec 24, 2013 @ 11:05pm

@olafsworld98 No you're right, it's a really bad title. But I was so frustrated with myself and the game that I didn't really care about its name, next LD you can expect something better. ;)

sam1373 says ...
Dec 25, 2013 @ 5:32pm

Why would you not just include all of the needed dll's in the zip file?

Nelien says ...
Dec 25, 2013 @ 7:13pm

It looks like a really good start; I guess it took quite a bit to write the things that people get for free if they use Unity or the like; next time you should be able to do those to do a finished game :)

Dec 25, 2013 @ 8:43pm

@sam1373 Recently moved from VS2008 -> VS2013, not used to people not having the required binaries. My error.

@Nelien Hehe, I love programming stuff from the ground up compared to using something like Unity or a premade engine, and it's not like I usually have trouble finishing games within the 48h time frame. There just happened to be a Christmas lunch this LD weekend which sucked up my second day of the jam, so that made it quite hard to finish something other than a quick prototype. ;D

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