December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
USE THE SPACE BAR TO PICK PARTNERS AND GAIN INTELLECT AND PHYSICAL SATISFACTION POINTS
OBTAIN MANY PARTNERS OR RAISE SCORES OR DON'T IT'S UP TO YOU.
context:
when i heard 'you only get one' i immediately thought to social pressures around monogamy in most social circles and the implication that has for our intellectual and physical satisfactions, and then i attempted to make that into a game in 3 hours. what's funny is that a lot of the mechanics kind of worked in some ways, not necessarily intentionally. dunno. lemme know what you think.
made in 3 hours sorry
twitter.com/seagaia2
game im working on now: twitter.com/eventheocean / twitter.com/anodynegame
Downloads and Links
Ratings
![]() | Coolness | 55% |
#167 | Innovation(Jam) | 3.15 |
#187 | Mood(Jam) | 3.13 |
#321 | Audio(Jam) | 2.68 |
#343 | Theme(Jam) | 2.54 |
#485 | Graphics(Jam) | 2.27 |
#488 | Overall(Jam) | 2.41 |
#541 | Fun(Jam) | 1.60 |
Comments
I'm sorry, I couldn't figure out what was going on at all! I pressed space a lot but couldn't see anything happen (except that the numbers up in the top left would change). Still, the graphical effects were pretty neat and the idea is hilarious/cycnical/bizarre.
This game was really interesting! I loved the music and the whole idea, but it needed a menu and the instructions need to be shown before gameplay, not during...
Great job though!
-Flatgub
Well, for something made in 3 hours it sure is very moody.
The mood of the game is very scary, the music, the words, the colors, and walls closing by... if you had more time would be really awesome!
Not sure if I got what I played, but liked what I saw.
Good work, I hope see you with full time next jam! :)
This was really bizarre and apparently ended before I could figure out what was going on at all.
There were sounds and movements and words and numbers and I pressed space a lot and some things turned green at the last minute and I was told I had 92 relations so I guess I liked it?
Note for future games: the spacebar also scrolls the page down in some browsers, particularly if the game/plugin/whatever element has not been clicked first, to give it focus. Make users click something first before asking them to press the spacebar in a webplayer build. (Also, please don't hide the cursor without locking it.)
trippy, confusing, surreal. pretty cool for 3 hours man. ugh, are we just parasites moving from host to host?
The premise intrigued me. I think the music is very fitting for the mood. It fails because I lose focus on the important information: my score is computed to intellectual and physical satisfaction, yet i feel like I had no control over either variables. Considering 3 hours spent - pretty snappy!
Ohhhhhhh you can also use arrow keys. Spacebar is like acceleration. This music is awesome. Dig the aesthetics and theme. Is not fun. Much like many of my relationships.
Interesting subject matter to explore in a game. Made me think a bit about my own relationships and monogamous society(serial monogamy really). Especially in terms of time limits, and depth of relationships.
As above, love the concept. Could have been a gem with more than 3 hours of work. :)
good use of the theme and the game's message about social pressure was conveyed with success. the mood was well defined with the music and the graphics' agitation.
Don't really now what happened there but I liked the visual and the mood :) Looks like I have been making up with some blue squares?
The gameplay is too fast, hard to understand what is happening. Some instructions would do a lot to improve the game.
Interesting concept! Too bad you couldn't dedicate more time to it, I would like to see this game developed further to see what it can achieve :)
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It seems like a really cool idea and I thought the ambient music was pretty cool but I was horribly confused :(