December 13th-16th 2013 :: Theme: You Only Get One

[ Real World Gatherings | Ludum Deals | Warmup Weekend ]

Back to Browse Entries

Pixel Lanternbearer

by FelixNemis - Jam Entry

Pixel is a brave kitten whose owner is lost in the dark. Using his wits, agility, and a single light, pixel must brave his way through a maze of walls, platforms and switches before he can finally be reunited with his owner.

z -- drop/pick up lantern
x -- flip switch
spaaaaace -- jump
right & left arrow keys -- move
m -- mute

The farther you are from the lit lantern the darker it gets. Sometimes you'll need to pick up an unlit lantern, this will light it but the other lantern will go out. Lanterns have a green tag keep on the lookout for them.
Use Chrome for best performance (it will should run fine Firefox except for a few dropped frames here and there)

Game created by FelixNemis (Charlie Burnham) & Timo Burnham (some)
All assets and code were created during the Jam.
with creative input form Deborah Burnham (also the nice description)
Pixel is inspired by a real life cat of the same name.

Downloads and Links




tiffi says ...
Dec 17, 2013 @ 10:04pm

Really cool idea and a great puzzle game. I enjoyed it!

JohnnySix says ...
Dec 17, 2013 @ 10:09pm

Spooky stuff. Liked the way the cats eyes stayed bright when in dark places. Some sound would be cool in dark parts to alert you to when you're close to a lantern.

hnjslater says ...
Dec 17, 2013 @ 10:15pm

Good but oftentimes I'd hit a lever then not be able to work out what changed.

LexGarza says ...
Dec 18, 2013 @ 2:40am

Fun to play. I was worried something was going to pop out when I got far from the lantern. The music fits very well.

funselektor says ...
Dec 19, 2013 @ 8:26am

The mood was great. It seemed it was getting very dark and I was just mashing jump to see where I could go at times.

Dec 31, 2013 @ 2:31pm

Cool game, had some problems with the controls - though the cool feeling from the light, the pixelating and the music gave the game a good mood! Good luck!

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]