December 13th-16th 2013 :: Theme: You Only Get One

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Space to Proceed

by Canyon - 48 Hour Compo Entry

You are a robot prisoner. You only have only one chance to escape a facility designed to keep you captive, in order to research teleportation.


Left/Right: Aim
Up: Launch Teleportation pod.
Up Again: Teleport.
R: Restart Level

Downloads and Links




Lyje says ...
Dec 17, 2013 @ 3:49pm

Excellent concept, and a very well-told story. Overall a good experience but hampered by frustrating reliance on pixel-perfect timing and aiming - would be nice to focus more on the puzzle aspect and the story.

JaymeeMak says ...
Dec 19, 2013 @ 6:50am

The audio sounds were really sharp and grating, but the timed puzzle teleporting mechanics were actually quite fun.

hroon says ...
Dec 21, 2013 @ 6:04pm

Cool puzzle mechanics! This would make a great mobile game too I think.

SamH says ...
Dec 24, 2013 @ 2:46pm

Nice puzzles, but the aiming and the timing are really too difficult. Not too hard to improve, I suppose?

psc1997 says ...
Dec 26, 2013 @ 7:20am

Nice, little game :)
Aiming is hard, but it's challenging. Good ;)

arcticleaf says ...
Dec 26, 2013 @ 9:43am

good game :)

plancien says ...
Dec 26, 2013 @ 10:22am

I agree with @Lyje : frustrating on perfect timing, otherwise good !

euske says ...
Dec 26, 2013 @ 12:42pm

Did I get the same level again and again?

dqmhose says ...
Dec 26, 2013 @ 1:10pm

Aiming i pretty hard to do and it takes so long to move the aiming thingy.. other than that enjoyable fun and a nice concept!

van noctar says ...
Dec 26, 2013 @ 2:39pm

Great gameplay!

folmerkelly says ...
Dec 26, 2013 @ 2:45pm

Dig the concept and the overall mechanic, have to agree on the frustration levels of the pixel perfect timing but to me stuff like that is basically what LD is all about.

OneDee says ...
Dec 26, 2013 @ 4:16pm

Good idea! Giving some room for error in landing would make it a little less frustrating.

eli says ...
Dec 27, 2013 @ 9:22am

Love the stark atmosphere. Love the simple sounds and how well they go with the graphics.

I couldn't solve the puzzle pictured in the screenshot above, but the story was intriguing, so I cheated!! A little cliched, but well suited for the visuals and audio.

As others have mentioned: a little more polish on the controls would have helped greatly.

Good work!

jimmypaulin says ...
Dec 27, 2013 @ 5:33pm

Like the scene setting and characterisation very much, this compensated for the lack of graphics nicely. The sounds were appropriate. I would have preferred it if the rotation was faster - perhaps with acceleration so you can still have fine aiming along with faster panning?

Canyon says ...
Dec 28, 2013 @ 8:29am

Thanks for the awesome feedback everyone. @jimmypaulin, I've now using acceleration to make for finer aiming. Check out the post compo version.

jfroco says ...
Jan 7, 2014 @ 12:32am

Excellent concept and mechanics... you should port it to iOS to have a best seller. Aiming could be easier using a line... Congrats.

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