December 13th-16th 2013 :: Theme: You Only Get One

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by Graham Weldon - 48 Hour Compo Entry

OneThrust is a space based navigation / gravity simulation, in which you are granted one chance, one thrust capability to escape the planet.

You have to plan your trip, and use the gravitational pull of moons and planets to exit to the safe zone.

Can you make it?

Downloads and Links




Dec 15, 2013 @ 11:51am

It could have used a bit more polishing, specifically with the GUI, but it's simple and fun. I like it (:

jedt1201 says ...
Dec 15, 2013 @ 1:24pm

I like this game. It's like Kerbal space but more relaxing kind. You get only one thrust means careful planning and fun at the same time. I wish I get rewards for getting further and further as I play.

Graham Weldon says ...
Dec 15, 2013 @ 2:52pm

@jedt1201 You're right on, some sort of score would be brilliant. I actually have 5 levels, but only 1 published, as it takes a while to ensure that levels are actually "beatable". If I publish more levels, some sort of score would be ideal.

I was thinking it would be cool to track multiple metrics:

- Fastest time completed
- Longest flight time
- Top Speed
- ... anything else.

Sestren says ...
Dec 16, 2013 @ 3:30am

Nice entry, although a bit easy to win. I'd love to see a post-compo version if you decide to add more levels or challenges.

kunzbe says ...
Dec 16, 2013 @ 5:53am

The raw-pixelish style of the planets reminds me of yoshis island. Cool orbital physics

Graham Weldon says ...
Dec 16, 2013 @ 1:47pm

Thanks for the great comment! :)

Msquirrel says ...
Dec 16, 2013 @ 1:52pm

Nice, Simple but effective :D

ChrisMingay says ...
Dec 16, 2013 @ 1:52pm

I think this could be expanded quite nicely into a larger game. I did feel I was just waiting around for a while though each time I played. If it had some sort of fast forward system, that's be great :)

Arowx says ...
Dec 16, 2013 @ 1:52pm

Great little game. You could add maybe more levels with more obstacles and build on it.

Dec 16, 2013 @ 1:52pm

Definately want to see a post-compo version, a very nice innovative game :)

ian_snyder says ...
Dec 16, 2013 @ 1:54pm

Really fun, Graham! I love the simplicity, and it's definitely doable, just needs some patience. I understand about not releasing too many levels in case they aren't beatable for the jam. You should definitely expand this and put it on some game portals :)

Jeasonfire says ...
Dec 16, 2013 @ 1:54pm

That was fun, I won after a few tries :)

plancien says ...
Dec 16, 2013 @ 1:55pm

Funny idea. I agree with others comments : some metrics and scoring would add the need to replay again and again to do better.

You could do an easy level too.

chicknstu says ...
Dec 16, 2013 @ 1:55pm

I was about to write this one off after crashing for the millionth time. then it suddenly 'Clicked' and now I want more!

Good work! :)

nicotuason says ...
Dec 16, 2013 @ 1:59pm

Charming artwork! Would be improved if the minimap were a bit larger so you could plan better, but still a fun game.

phi6 says ...
Dec 17, 2013 @ 12:25pm

Interesting idea, but found the minimap too small to see what was going on! Definitely potential for a great game here though!

Lyje says ...
Dec 18, 2013 @ 2:48pm

Hard, but love the idea.

tobbez says ...
Dec 18, 2013 @ 2:50pm

A bit short, it seems extreamly difficult to predict the path the rocket will take and it seems much easier to escape with luck.

mortl8324 says ...
Dec 18, 2013 @ 2:50pm

Awesome game. Took a few goes to understand, but pretty fun to watch.

van noctar says ...
Dec 18, 2013 @ 3:02pm

Good game, gravity is correctly exploited! :)

ittlebit says ...
Dec 18, 2013 @ 3:04pm

Great start, and fun little concept, Seems like there could be lots of potential.

Move127 says ...
Dec 18, 2013 @ 3:09pm

Tons of fun. It would be nice if it kept track of how far from Earth you get, like a high score feature or something.

olafsworld98 says ...
Dec 20, 2013 @ 4:21am

funny game, i almost made it and then this hue planet just went strait over the screen. i had fun. not at first.

BluShine says ...
Dec 29, 2013 @ 12:37pm

Awesome idea. The concept is actually quite similar to AlanZucconi's entry, 0rbitalis but the execution is very different, and that's cool to see. No music and the graphics aren't exactly polished (but they're effective enough). I wish there was a time slow/speed-up function to make it easier to line-up planets, but otherwise it was quite fun and interesting.

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