December 13th-16th 2013 :: Theme: You Only Get One

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One Button Metroidvania

by mokesmoe - 48 Hour Compo Entry

R - Respawn
Esc - Quit

Any other key to do everything else.

Made with Gamemaker Source.

Downloads and Links




Danman9914 says ...
Dec 16, 2013 @ 5:17am

Interesting concept. The difficulty ramps up way too fast and becomes a bit frustrating. But I'm sure if I was more skilled I could have enjoyed it more!

Kettlecorn says ...
Dec 16, 2013 @ 5:29am

Overall pretty great! A lot of clever mechanics here, and it is undoubtedly a one-button metroidvania. I did give up eventually, but I played for about 20-30 minutes first.

Nice job!

ob6160 says ...
Dec 17, 2013 @ 5:26pm

Very fun game, got me caught on for a while :D

cjacobwade says ...
Dec 17, 2013 @ 8:08pm

I got stuck at the part where you have to jump up a bunch of single blocks. It's fun, but I could never really got a good handle on the controls.

Venks says ...
Dec 18, 2013 @ 3:26am

I do like me a good challenge. Took a few tries, but I think I did pretty nicely after some time learning the game.

cudabear says ...
Dec 18, 2013 @ 3:28am

This is a unique take on a platformer. It's very difficult, but I was able to make some progress. It would be nice if there was some audio to provide feedback when actions are performed.

CNIAngel says ...
Dec 18, 2013 @ 3:28am

A interesting ans strange way to interpret the theme. It got hella weird to play the farther I got in it. Good job overall.

Photon says ...
Dec 18, 2013 @ 5:25am

Pretty nifty idea here! It actually works moderately well. I ended up quitting on the one part with all the one block platforms, but all in all you manage to accomplish a lot with only a single button. Even if its a little cryptic at times, still a great job on this game!

Dec 18, 2013 @ 5:47am

Good game! I managed to beat it, but it was a bit frustrating.

I would change the bullets so that they fire whatever direction you're going when they're fully charged, rather than the direction you're going when they start to charge. Sound would have been nice, too. But still, good job!

TheWhiteLlama says ...
Dec 20, 2013 @ 2:48am

The concept is very innovative. I like it. Some parts of the map get very frustrating and I gave up after some minutes trying to get over the large canyonc with lava on the ground.

Moosefly says ...
Dec 20, 2013 @ 3:05am

Bah, played for quite long (even got the thingy at the end of the single-block-nightmare-climb) and then jumped down into the lava at the four single block jump part. Of course I had forgotten about the R button and just closed the game thinking I couldn't escape the situation...

Even though I'm not really a fan of platformers, I am intrigued by single button games and this one managed to give the mechanic a run for its money! Well done!

The graphics were really barebones and the game could've used some sound effects and maybe music, but overall I still liked it.

Bruno Massa says ...
Dec 21, 2013 @ 9:36am

high points on innovation!

Dec 21, 2013 @ 11:00am

I love the idea, but I personally became so frustratingly confused. Haha.
Really cool though. :D

Noah Ratcliff says ...
Dec 22, 2013 @ 3:21am

Interesting gameplay! Thanks for the fluid physics.

Dec 22, 2013 @ 4:32am

Very interesting, but REALLY hard game. I really like the concept, but I ended up raging when the section with the one-block wide platforms showed up.

Dec 24, 2013 @ 10:42am

Interesting experimental concept! Got me playing for a while, but man, that's hard! :)

01rafael says ...
Dec 29, 2013 @ 4:24am

exactly what I like! Just one button to controll evetything! take 5 stars! )))

Jan 4, 2014 @ 10:43pm

At first I thought this was a joke game, but once I got a couple of powerups I realised that this is a pretty cool idea. It is incredibly hard, but I can't tell whether that's bad game design or just me being stupid.

Graphics are a bit basic, and some sounds would be fun, but it's a very cool concept. High scores on innovation and theme. I might come back to it later to see whether I can get any further.

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