December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
FASTBACK is an extremely fast FPS.
Everyone on a lab lost their mind and wants to destroy the whole continent with a bomb. Your mission is to go back in time before the explosions and shoot everyone.
Unfortunately you cannot be send sooner.
Good Luck
Oh and you only get one shot at a time. No autofire, sorry
The game is Hard and you will need to become a Superplayer to reach your goal.
Move with WASD or ZQSD.
Use Space To Jump
Left Click to Shoot
Left Shift to Run
Game made by :
Antoine Carouge
Guillaume Cazelles
Samy Badache
with the help of Rami Bououd
Downloads and Links
Ratings
![]() | Coolness | 74% |
#46 | Fun(Jam) | 3.67 |
#122 | Overall(Jam) | 3.45 |
#143 | Mood(Jam) | 3.29 |
#161 | Audio(Jam) | 3.23 |
#289 | Graphics(Jam) | 3.14 |
#299 | Innovation(Jam) | 2.76 |
#309 | Humor(Jam) | 2.18 |
#466 | Theme(Jam) | 2.15 |
Comments
It was fun, but all too easy to die. I never managed to get past the first door.
First level is very hard!!!! The time is so short... But the movements are cool
Nice, I won! That was actually really good, I loved the pacing and the level design was often clever. The rapid clicking got a bit annoying though, and the music wasn't really right.
I am definitely not an FPS person. I suck at aiming at running at the same time. Therefore I won't vote this down because I found it hard myself to get very far. I like the idea. Great for someone more skilled than I. While I'm getting tired of Unity's default cubes and lights, this was pretty clever usage of the primitives. The camera, primarily, was unusually good, and the ability to fine-tune the sensitivity was a great addition. The music was a little weird in the setting, though I can see where you're getting the inspiration. Nice music, though. My one problem was that "only one bullet at a time" felt like a weak interpretation of the theme. "One bullet, period" would've been more fitting, perhaps.
I liked it, its maybe too hard, but, yeah, I liked!
I just think the enemies could have another color!
Very basic FPS, but pretty fun. The time limit makes it very intense. I got bronze on most levels, except for one where I got gold. Simple graphics, but it was fun to shoot the random objects in levels.
I loved the atmosphere in this game. I found it fun as well. The only downside was that at the end the enemies were able to fire through walls. Impressive game for just a couple of days though.
I rather enjoyed this.
The story and its textual presentation are much weaker than the gameplay. Drastically so. I felt a little like quitting early.
The gameplay is fun, though! The levels felt excellently timed & sized, with a good level of challenge. The minimalist mis-en-scene is great, and the beakers are a nice touch. Even the physics (sense of weight, response to bullets) feel good.
I would like to finish the game, but I encountered a bug in the level from the second screenshot (the first area with two floors?): some of the enemies seemed to be able to see me (through the walls) as soon as I spawned, and started shooting immediately. They continued to shoot, wherever I went and however many times I died. It happened even on the first time I played the level. Hope you can fix this!
FInished it an it was fun!
Nice dynamics.
(my comment was not displayed for some reason, sorry if there would be a duplicate)
really good!, I won a bronze medal haha. Love it, more levels and enemies. really enjoyed it!. the music is good too.
Nice and simple FPS, though too much on the tough side that requires memorization. Audio was a great fit too, considering the story.
The mouse feels awkward. That made it really hard for me to finish the game.
I like the music.
It was a fun little game. *thumbs up* :)
Très beau jeux pour si peut de temps pour le réaliser.
Bravo à tous.
All levels took several tries (and a lot of frustration), but I managed to make it through 4 or 5 levels and I really enjoyed it.
This is really good! I don't really like having time limits in games, but this made it work.
You're right. This game is hard. I didn't make it past the first level, but I enjoyed trying.
I think the theme is very weak here, but the game itself is very smooth.
The game is good, It is very fast shooter game, I realize you didn't have time to make the graphics.. but I enjoyed it.
Fast paced. Great game. I wish I could see how far I was from the next medal.
first level is way hard, ace your self wit the dificulty
Awesome game. I played through the whole thing. The running felt a bit iffy. After the third level, I realised the best tactic is to sprint left and right while shooting cause they can't aim at you very well. Again, awesome awesome game.
Awesome game! Really nice use of the theme, great sounds, good graphics. I like you style, as the person who made the models cetainly has a 'way' to them. Music very odd. The 'run quick, aim well, do over and over' aspect of this game makes me think of Counter Strike. Ha. Reminds me some of the game SUPERHOT haha. Great work!
Well Done!
This game manage to piss me off, almost broke my damn keyboard ;)
Really liked the graphics, nice to see a unity game that does have an out of control sensitivity level.
One of my favorites ! Simple, efficient, well designed and so shivering. Excellent team work !
I loved this game, a cool concept. I didn't think it was too hard for the type of game it is.I think would be cool if there was a way to try replay levels once you have beaten them, since I wanted to go back and get better medals.
Wow! It was short but pretty fast and intense.
I loved the minimalistic desing! Also there's original soundtrack.
But I didn't almost see the theme here.
However, I liked it! =)
Very good. Felt a little like Super Hot.
It's bit mean not to include shift to run in the control scheme ;-) I had to restart and read the instructions again.
Very fun and fast-paced. Needs a few more levels though!
I liked the simplistic graphics quite a lot too.
Fast and intense, but way too hard for me! I wish time limits were a little more forgiving. Still, a very polished experience, shooting feels good, liked it.
Wow, amazing game! Very good presentation too. This is one of those concepts where being hard is a crucial part of the experience, along with short levels and a fast restart ;) Remembers me of SuperHot from the 7 Day FPS jam, but the other way around. Love the simple graphics too, they leave space to the imagination. Would love to see a post-jam version with more levels :D Grats, guys!
Very addictive and... frustrating =(
It very hard for me. Can't beat 3-d level.
Not really as fun as you'd expect from a game labeled a "very fast-paced FPS". A lot of the difficulty is artificial, the mouse being too sluggish and the AI erratic. Also it has that problem of the physics feeling too much like an Unity game.
Great audio choices - crisp gunshots and opera! I enjoyed having to complete the areas under a time limit - it's a nice, pure challenge, requiring memorisation and route optimisation. Easy to pick up and learn. Could do with some more movement options, maybe, but otherwise nice work!
I like FPS games and I like them fast. So your game was very fun for me. The game just works. Anyway. some more levels and gameplay elements would be nice!
You should tell the player, that he can click as fast as possible, if he wants. I played through the first level with making single, aimed shots.... and that's very hard :D
I like the concept and it was fun to play. Struggled a bit and gave up after a few levels due to the lack of an option to invert the Y axis.
Great game. Difficult, but very interesting. I stuck on the third level, but I don't give up.
The game is quite chalenging. Pretty fun for a basic fps.
Very fun. I would play it more. On the minus side graphics are just too simplified for me and you didn't nail the theme.
Oh, only bronze medal :( But it is quite impressive game :)
I love Unity3D mechanics and this is innovative idea. (Maybe it would fit more to the previous theme (10 seconds))
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I like the enemy behaviors, how tables fly back when you shoot them and how when you hit some things they leave stains on the environment. It got frustrating when an enemy would shoot and kill me as soon as I saw them, like maybe a couple of frames after I saw them. Nice soundtrack too.