December 13th-16th 2013 :: Theme: You Only Get One

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Beachwood City

by Hypermagical - Jam Entry

Beachwood City is:
* An RPG with characters and battles and jumping and everything!
* A little like Crackdown
* Stars a magical girl named Annie
* Annie can only have one sidekick at a time

Controls are WASD to move, mouse to look around, and space to jump. If the mouse isn't staying inside the window, try pressing ~.

Made in Unity.

Downloads and Links




Bloated Hippo says ...
Dec 17, 2013 @ 2:04pm

An RPG! Nice!

skysthelimit says ...
Dec 17, 2013 @ 5:52pm

I couldn't work out what to do. Still, it was nice running around your city. Quite a lot of effort has obviously been put into building it.

pjchardt says ...
Dec 17, 2013 @ 6:39pm

City is nice and I like the twist on defeating enemies. Camera controls can definitely use some easing in and out. Nice work.

Mase says ...
Dec 18, 2013 @ 4:28am

Good. Really nice environment. The story/gameplay was pretty basic but at least it was complete. I liked jumping around. . . would've been nice to climb or fly.

TeamQuadratic says ...
Dec 19, 2013 @ 6:05am

Maybe the only RPG I've played where your feet aren't glued to the ground :P

Dec 19, 2013 @ 5:05pm

Very cool. The camera was way to sensitive though!

Dec 19, 2013 @ 5:58pm

Nice work ! =) should work on camera and sound ;)

drkrunk says ...
Dec 19, 2013 @ 11:56pm

This was neat, the character's animations were really smooth. Job well done.

Jgpicatoste says ...
Dec 21, 2013 @ 12:03pm

It's an amazing effort for 72 hours. The city felt alive even without NPCs running around. If you expand this, it could become great.

occash says ...
Dec 26, 2013 @ 8:09pm

Good job, but it was so hard to control camera...

Jan 4, 2014 @ 4:27am

Nice job! I included this game in my Ludum Dare 28 compilation video, if you'd like to take a look :)

loxo says ...
Jan 4, 2014 @ 3:46pm

I like the graphics, the animation and the fight system. Sadly there is no sound and the game is a bit short. It would be nice to see when you have picked something up. Because I was in the science building but didn't get the needed part the first time. I realized this only when I were back at the garage and received the same quest again to go to the science building. And maybe some signs to let the player know which building is in front of them, at first I thought the science building is some kind of power plant. Nonetheless it's a great start and with some work this game could be really good.

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