December 13th-16th 2013 :: Theme: You Only Get One

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Last Noir - adventure game tech demo

by TimoVihola - 48 Hour Compo Entry

Controls: Mouse to look around and WASD on the keyboard to move around.

It's the first Ludum Dare for me. Made with Unity. This entry was inspired by both new and old adventure games: Dear Esther & Grim Fandango to be more specific. If I could only get one more adventure game it would be a Grim Fandango sequel :) Didn't really have the time to throw in any gameplay in there but I had FUN!

The original idea was that somebody at the shady mansion will detonate a bomb which is in your suitcase and that's attached to your wrist with handcuffs. You have 30 seconds to stop them first. To complicate matters further you have only one bullet in your revolver. What I wanted to do was kinda like an interactive & moody version of the film "Source Code" where you're rushing to deal with people. In the worst case you would end up dying as many times as there are people until you find the assassin. That's where the them comes in: "You only get one chance"

Unfortunately at this stage it's nothing more than a tech demo with 1 NPC :) I originally wanted the location bigger and sprawling with shady characters - maybe someday I decide to refine it further with some real coder assistance.

- Timo

Downloads and Links


Ratings

#1795Coolness0%

Comments

Yaxchilan says ...
Dec 16, 2013 @ 6:05pm

Any chance for the source?

TimoVihola says ...
Dec 16, 2013 @ 10:52pm

Yaxchilan: Sure, I can post it tomorrow once I get to work.

phi6 says ...
Dec 17, 2013 @ 11:30am

Excellent environment! Pretty for a tech demo, looking forward to what you might do with it gameplay wise.

TimoVihola says ...
Dec 17, 2013 @ 10:17pm

Added a link to the project files. Also fixed the web version sky glitch when played on Mac.

phi6: Thanks!

Shigor says ...
Dec 21, 2013 @ 7:19pm

So it really is just looking around at the nice art?

Too bad you didn't have time to do anything else, because art / mood looks great.

OrangeeZ says ...
Dec 27, 2013 @ 8:06am

Too bad there's no gameplay in here - the demo looks very stylish.

BradleySmith says ...
Jan 4, 2014 @ 10:18pm

Was a little unsure what I had to do, but interesting concept nonetheless. Impressive for 48 hours.

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