December 13th-16th 2013 :: Theme: You Only Get One

[ Real World Gatherings | Ludum Deals | Warmup Weekend ]

Back to Browse Entries

One boss

by Cash - 48 Hour Compo Entry

ONE BOSS-By Cash(sometimes Cash98,other Cash199)
Made in 48 hours for Ludum Dare 48. Theme:You only get one(enemy&life)
---CONTROLS---
The first game I ever completed and the first time I enter a competition :)
Use your mouse to move your ship and destroy the only enemy in this game!
You need to destroy every other parts before you can destroy the core and it's not going
to be easy.
Note:The game was made with Game maker 8,but you should be able to see it in game maker studio too. Also I know there are some bugs in it,I didn't have the time to fix them all

sorry for any mistakes,I'm Italian and just a student
UPDATE:I forgot some debug stuff inside the game.Oops

Source code is included in download
ITALIAN
ONE BOSS-di Cash(alcune volte Cash98,altre Cash199)
---CONTROLLI---
Il primo gioco che ho completato e la mia prima volta che entro in una competizione.
Usa il mouse per muovere la nave e distruggi l'unico nemico in questo gioco!
devi distruggere tutte le parti del nemico prima di poter distruggere il cuore della nave
e non sarà  facile!

Codice sorgente incluso nel download

Downloads and Links


Ratings

#669Overall2.80
#829Graphics2.20
#948Innovation2.00
#1479Coolness28%

Comments

CNIAngel says ...
Dec 18, 2013 @ 3:35am

Fun little game. Really difficult due to the boss leaving the screen and the player's hitbox was a bit too big for maneuvering between the boss's bullets.

JaymeeMak says ...
Dec 19, 2013 @ 7:23am

The game was quite difficult, since there were so many bullets flying around, and it was hard to tell how much damage I was dealing. Also, the game sometimes started with me instantly getting killed because I happened to have my cursor in a bad place, and there should be some kind of indication that the player is dead other than that it stops shooting.

But the core bullet hell/schmup gameplay itself is pretty fun!

Alex Higgins says ...
Dec 19, 2013 @ 9:00pm

Really, really hard. I couldn't even blow up one part of the ship. On a purely technical level, this is really solid, and the ideas behind it are really solid, it just requires some balancing.

louis.denizet says ...
Dec 19, 2013 @ 9:13pm

nice ;)

Zephyr Raine says ...
Dec 19, 2013 @ 9:33pm

Too hard but fairly interesting. Keep going.

Cash says ...
Dec 20, 2013 @ 3:08pm

Thanks to everyone who played the game. Hope my future games will be better thanks to you

multikorv says ...
Dec 29, 2013 @ 1:32am

Congratulations on finishing the game! It was quite hard, reminded me of Ikaruga. :)

You must sign in to comment.


IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]