December 13th-16th 2013 :: Theme: You Only Get One

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One chance to save your ass

by occash - 48 Hour Compo Entry

Try to save Jim's ass. You only have one chance.

Downloads and Links


Ratings

Coolness100%
#101Innovation3.63
#284Graphics3.35
#554Overall2.95
#630Fun2.68
#668Humor1.87
#699Mood2.47
#775Audio1.33
#845Theme2.21

Comments

Dec 16, 2013 @ 4:07am

Nice graphics and good concept!

Raphy says ...
Dec 16, 2013 @ 5:53pm

Hey looking good. The idea is really interesting but it's too bad that you can't "retract" you're choice when you have 3 rows selected. Good job anyway !

Donutttt says ...
Dec 16, 2013 @ 5:54pm

Cool idea, though I'm not sure I fully understood... I died a lot.

scoopsy says ...
Dec 16, 2013 @ 6:01pm

Not on Windows. A shame, looks neat!

Marcellus says ...
Dec 16, 2013 @ 6:02pm

very nice concept and graphics, lack of theme using. Very good overall

Coblynau says ...
Dec 16, 2013 @ 6:02pm

Good graphics and an innovative concept, well done. :)

timtipgames says ...
Dec 16, 2013 @ 6:03pm

I like the idea, but either I am too stupid or the game is too difficult. I consider both possibilities ;)

adnzzzzZ says ...
Dec 16, 2013 @ 6:03pm

YESSSSSSSS!!! I managed to win ONCE. Really nice mechanic that I hadn't seen before. Amazing job!

Dec 16, 2013 @ 6:05pm

Love the concept, but I guess I'm not smart since I couldn't win a single time. Still, I kept trying over and over, so there's something magic going on here!

Atmospherium says ...
Dec 16, 2013 @ 6:07pm

Cool puzzle mechanic and sweet art. I really like the concepts here and I'd love to see you develop this further. Maybe have a few non-randomized levels at the beginning to get the players acclimated. But overall, this was fun.

JoeProgram says ...
Dec 16, 2013 @ 6:08pm

Yeah, this is a really interesting puzzle mechanic! I love how you really have to pay attention to the whole field - just because its a space you're not planning on stepping on doesn't mean you can ignore it.

I would suggest two changes:

Make the rock heights easier to distinguish. The higher rocks are a little lighter, but particularly with the irregularity of the texture, can make it hard to tell when a taller stone is in front of a shorter stone. Outlining or burning the edges of the stones could help.

Have a restart button. Its easy to lose any possible solution in the first few moves, and then I'd just have to spam random moves till I hit a lose condition.

I liked the way Jim bowed to me at the end too!

Gemberkoekje says ...
Dec 16, 2013 @ 7:01pm

Don't forget to add your source code :)

occash says ...
Dec 16, 2013 @ 7:07pm

Thanks for comments!

Gemberkoekje, Could I do it after the end of the timer?

Hyoga-3D says ...
Dec 16, 2013 @ 7:26pm

it took me some time to realize what i had to do, but this pretty good, it's a shame that there's no audio, but very good anyway!

grifdail says ...
Dec 16, 2013 @ 7:32pm

I love the idea !
It's a really great reflexion game. Far better than bejeweld or thing like that !
sOne thing however: The game is realy difficult. And you should add a retry button.

AlanZucconi says ...
Dec 17, 2013 @ 1:19pm

Hexagons! We need MOAR hexagons! :D

MRvanderPants says ...
Dec 17, 2013 @ 6:11pm

I really like the graphics and the concept of this game. It took me some time to figure out how to play, but after that the game played really smooth. Nice work!

pele says ...
Dec 17, 2013 @ 6:27pm

The character animation on victory condition is pretty funny. He is so happy and thankful. I couldn't hear anything, is there no audio? Maybe some bubbling lava would help creating the mood. Good work overall!

milugames says ...
Dec 17, 2013 @ 8:09pm

I would've wanted more theme apropriateness, but other than that it's an awesome game.

Very interesting puzzle mechanic which I haven't seen yet. Good job!

hirsch says ...
Dec 17, 2013 @ 8:15pm

Well the theme is not the main part in a Ludum Dare game, so i think this game is just fine :)

Zephyr Raine says ...
Dec 18, 2013 @ 5:43pm

It took me ages to succeed but I made it.

occash says ...
Dec 18, 2013 @ 5:47pm

Thanks for comments!
It's game for brain development) I hope I do it!

Ismei says ...
Dec 18, 2013 @ 6:18pm

This was quite compelling. It took me a few tries to figure out exactly how to do it, but I was very pleased when I made it to the other side! A good idea.

Dec 18, 2013 @ 8:19pm

I find it hard for me :) Is there always a way to win?
Also I couldn't exit the game, maybe a bug or something...
Why isn't there a web version since it's made with Unity?

occash says ...
Dec 18, 2013 @ 8:23pm

Denis, I'll do web-version soon!
Thanks for comment!

fysx says ...
Dec 19, 2013 @ 6:39pm

Enjoyed the game. Found it difficult to see whether blocks would be of the correct height. Otherwise fun mechanics!

Dec 19, 2013 @ 8:01pm

Interesting puzzle, sound would be nice though. Good job.

JaymeeMak says ...
Dec 19, 2013 @ 8:02pm

can't play, mac

netmute says ...
Dec 20, 2013 @ 7:54pm

I have no way of playing Windows games (using a Mac), sorry :(

mortus says ...
Dec 21, 2013 @ 9:52am

Quite fun game, but it's very hard to understand how high exactly the given hex is. It makes it very hard to play.

Dec 21, 2013 @ 10:11am

Great game and concept.
Very difficcult, but you get the hang of it over time.
I had a little bit of a problem figuring out how high some platforms were in relation to each other, other than that, excellent work in 48 hours!
Well done!

ViliX says ...
Dec 21, 2013 @ 6:36pm

4/5 for inovation :)
5/5 for fun

Nichii says ...
Dec 22, 2013 @ 2:19pm

Nice game! At first I don't understand how to win this game, then later when I have figured out how it works, then it all becomes fun! Great work. However, I can't win on some of the randomly generated levels though. Also, not to mention that when you win and you clicked on the screen, the player teleports back to the start and walk all over again, but fortunately it's not the game killer. Nice job!

Juliashal says ...
Dec 26, 2013 @ 4:45pm

Very nice and hard game! I like puzzles like that! Thank you for such good mood!

local minimum says ...
Dec 26, 2013 @ 8:21pm

Nice little puzzle. A bit hard at times to see what level the different bricks were at. When you get some sound in it I think it will add a lot to the atmosphere. It would have been nice with a web-version, since it's unity it is super easy to fix (and you are allowed to upload ports after deadline), and a quit button inside the game for when not playing the webversion...

occash says ...
Dec 26, 2013 @ 8:34pm

Hi all,

I have updated my game ”You only get one chance to save your ass” using your comments:

1. Sounds added

2. Menu added

3. Three different difficulty levels

4. Heights are now more recognizable

Dec 27, 2013 @ 7:55pm

Interesting concept. I had a hard time figuring out how it worked. (I only played pre-compo entry.) Really cool concept though!

torcado194 says ...
Dec 27, 2013 @ 8:30pm

very interesting concept, and pretty difficult. i found it mainly banked off of a good spawn of blocks. but fun!

Jan 3, 2014 @ 11:31am

Cool graphics, found it a bit hard at times (old version) to see differences between tiles if they were hidden by higher tiles. Good luck!

nyrrrr says ...
Jan 4, 2014 @ 11:49pm

"Cool idea, though I'm not sure I fully understood... I died a lot." same here

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