December 13th-16th 2013 :: Theme: You Only Get One

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Schmince

by Afrosatan - 48 Hour Compo Entry

Android Game
Tap in game to move the character

Move next to items and tap to switch items (1 at a time)

Button on top right to use items (some are passive)

Run away from purple/black star things (1 hit kill)

Each character has 1 life

Find the white area to win (NOTE: white area isn't safe from enemies)

Game ends when all characters are in the white area or dead

Items:

Flare - (one use) see surrounding area for 10 seconds
Locator - (one use) see locations of other characters for 10 seconds
Boots - (passive) move 25% faster on open ground
Pick - (passive) digs through walls twice as fast
Gun - (one use) kills the nearest visible enemy
Armor - (one use/passive) absorbs one enemy attack and enemy dies

Downloads and Links


Ratings

#1639Coolness17%

Comments

noobsticks says ...
Dec 16, 2013 @ 5:37am

I actually really liked this. If the camera didn't keep re-centering all the time, and the animations were smoother, I'd keep playing this.

postmodestie says ...
Dec 18, 2013 @ 3:22pm

Like the idea, good luck with this! It needs more in-game feedback for starters!

PaperBlurt says ...
Dec 21, 2013 @ 8:36am

Always fun to see games for other platforms than just computers!
Good going..

Atmospherium says ...
Dec 29, 2013 @ 2:38am

Man, there aren't very many Android games that turn up in LD, and most of the time they are incredibly awful. This game is definitely the exception. I think you've developed some cool mechanics and really have a solid foundation to build off of. I would love to see you continue development on this. It's such a shame that so few people are willing to try out Android games, because you've really got something worth playing.

goerp says ...
Jan 4, 2014 @ 7:48pm

What a good idea to make a roguelike for android. I think the way you did it works. Very simple controls.
If you decide to continue with this (which I would like) here are a few wishes: smoother visuals; the jumpiness of the scroll made it unclear what the movement did. Also put some more details on the character so you know which way it's facing. Some basic sounds would help, some more variety in enemies (maybe not only instant die?) And because it's for mobile, maybe less characters or a saving ability so you can play it more casually.

A lot of wishes, but I like your entry.

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