December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
The game is about an extremely tough guy who is trying to do something. If you can figure it out, you will win the game.
This is the first time I use a game framework (Phaser), or the first playable game I've ever made.
Note: The clouds, the sky and the ground (ledge) photos weren't made by me. They are from example assets folder of Phase framework.
Post compo:
2013-12-22: Changed image of the clouds, the sky and the ground.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#327 | Humor | 2.66 |
#447 | Innovation | 2.99 |
#462 | Theme | 2.95 |
#696 | Graphics | 2.53 |
#768 | Audio | 1.37 |
#788 | Overall | 2.64 |
#829 | Fun | 2.35 |
#848 | Mood | 2.19 |
Comments
You will be surprised if you find the way to kill him. It's not hard, just don't go too far.
And if you can kill him, you may want to try again to get better score. Don't forget to submit your score here :).
@meek: The cloud, sky and ground are from Phaser's assets.
Ha ha, confused at first, but finally found out the way to kill him. It's strange that the interface (score and life) doesn't follow the character though.
Hehe, that's clever :-P Took me some time to figure out, but got there in the end. -272 is my record so far.
Love the idea! I couldn't finish it but the art was really cute and the concept (I spoiled myself) is fun.
I am a bit confused, haha. You're supposed to kill him? But he's so tough!
This is a cute little game - I worked out what you had to do way before I managed to get it right. Alas, I had to get my laptop out to get a better framerate/smoothness XD. I like the graphic style of it particularly :-).
I couldn't figure it out but if I have time I'll try again, I really want to figure it out.
Makes me think of Karoshi crossed with some kind of reverse-I Wanna Be The Guy. I'd love to see this concept expanded into a bigger game!
I didn't see how I won the first time I did it, interesting take on the one life mechanic that the theme makes obvious.
Ha! That was pretty tough, but I beat it eventually. (Ok, I read some of the half-spoilers in the comments too. =T)
The enemies' faces when they run into your guy and realize how tough he is...hilarious.
Couldn't figure out how to kill him. Didn't enjoy trying to figure it out.
Really funny =D. Cool idea, took me awhile to figure out the answer.
A short fun and enjoyable game! I really like the graphics and concept.
I could't figure it out right away, the background looks good, the HUD doesn't follow the player past the first screen width.
Did not get it, and nothing hooked me to try and get it.
Also, unless I'm mistaken, using pre-made assets is frowned upon and it appears the clouds weren't made by you. The characters look good though, so I'm sure you could have made as-good clouds yourself. Next time!
@hazzen You're right. The clouds are from Phaser's example assets folder. I think using photos from an open source project is acceptable but I will be more careful and try to create all of them myself next time. Thank you.
The clouds, the sky and the ground (ledge) weren't made by me. I also edited my entry's note about this.
Very clever, I had to click the the spoiler in the end to find out what to do, and even then I had trouble. How you had to win was really clever though, nice job!
Clever, it took a while to actually do even after I figured out how to do it.
I'm not the only man who have made a incomprehensible javacript game in this ludum dare \0/ Hard to find how died so I cheat with the source after few minutes of search :( But instead of that lot of fun :D Very great game ;)
Haha, managed to win after a looong time. Had kinda figured out what to do, but took me long enough to see the mechanism leading to it.
Interesting idea, but if someone doesn't read the spoiler, they might dismiss it as just a simple platform game with nothing more to it.
Innovative way to beat the game ;) You should make all your own graphics (and sound, music, code, etc.) if you're entering the Compo - else just enter in the Jam.
@Dry Tree I understand. I've just made a post-compo using my own photos for the clouds, the sky and the ground :)
Excellent take on the theme and the 'one life' trope, this kind of game is precisely the sort of thing that can only be explored in a Ludum Dare and not in mainstream games. I love it because of this.
Interesting little puzzle. I couldn't figure it out for the longest time, until I accidentally made a many-enemy pile-up and was bouncing around.
Quite challenging in its own unique way. Platformer mechanics is solid and it would be fun to play if it was bigger, right now it's fun to complete! (I didn't figure out what to do without the spoiler)
Nice game ! I tried for 5 minutes to win without cheating but could not find out without the spoiler :P Cool challenge !
Enjoyed this game! The mystery of trying to work out what to do was fun to try to solve. I twigged that suicide was the only option and noticed the unusual way the hud is embedded in the world but didn't put 2 and 2 together. Good presentation, would have loved sound ;)
That was interesting. I'm glad I persevered.
The surprised expression of the 'enemies' was funny. A bit similar to mine when I understood what I had to do.
The instruction were cryptic though, without the hints above and knowing there was a solution I would never have found it out. That's not your fault, but with the Ludum Dare some games have broken or not well implemented features because of time constraints. Here it was intentional.
Original this.
Oh, I played your post compo and I just got the text cloud1.png and cloud2.png. Is it broken?
@goerp It's not broken. I tried to replace the clouds but I'm not good at drawing and it would take a lot of times so it ended up with those text. Sorry I made another confusing thing again. Perhaps it would be clearer if I used the text "cloud1.png was here" :)
http://anvoz.github.io/tough/post-compo/assets/cloud1.png
http://anvoz.github.io/tough/post-compo/assets/cloud2.png
Really cool idea!
My main problem is that sometimes you don't bounce off enemies, which is required to finish the game.
Other than that, good job!
Nice joke. SPOILERS AHEAD!!!! I think you can improve the experience (gameplay apart) by allowing the player to "hit" the score and other sections of the interface so this could allow the player to have a hint.
It does not matter if you say explicitly the goal of the game, that the guy is trying to kill himself.
Great twist :D did not find myself what to do advice was so helpful
It was hard to figure out this game even with the reading the first spoiler. And as a few seem to have attested below, it wasn't only me. I like the idea though. But to make the game complete and more fun, the game itself would need to assist the player in understanding what the player should do. I was about to comment on the fact that the score and the lives doesn't scroll with the player, but that could indeed have been used more clearly as an indication of what the objective was. Maybe the character should look at the objective some times. And so on. Good start though.
@Fenixin: I will do as your suggestion on the next update. Thank you :)
@local minimum: I understand. There is nothing that assists the player what to do on the game and having to add spoilers was really bad. I will try to make everything clearer on the next update. Your suggestion about the character will look at the objective some times is really nice. Thank you :)
that was tough indeed, but if people spend enough time, they will get it. i didn't get it, unfortunatly. had to check out the spoiler haha
but it's a good idea, anyway. :)
This may be my favorite implementation of the theme. I don't think you need to hide the first spoiler, though. The game made a lot more sense and was much more clever once I knew how it tied to the theme. Great work!
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This game is short but a nice touch. It's tough to kill the character until you figure out how. Nice game.