December 13th-16th 2013 :: Theme: You Only Get One

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Fire, But Don't Forget

by Luxbrony - Jam Entry

"Fire, But Don't Forget"
Theme: You Only Get One... Bullet.
W, A, and D to move
SPACE to shoot (and kill enemies/destroy other bullets)
BACKSPACE to kill yourself
R to restart (while dead)

Orange pickups are health, Gold are cash.
Run over your fired bullet to reload it into your gun.

This is less of an actual game and moreso the guts of a newbie programmer's first attempt at the Ludum Dare.
I've only been programming games for a couple months at the most, and I figured I'd try my hand at the Ludum Dare Jam. Not to get a popular submission or anything like that, just to see if I could program something in 72 hours (My goal for next year is to get something of this magnitude done in 1/6th of the time).
I have little digital artistic skill (my artistically-inclined partner had to opt-out for their own reasons), and I chose to postpone making game music for after the competition, though I did make the sound effects using Bfxr.
It isn't much here, but I'd appreciate comments on what's present, as well as any bugs you come across.

Downloads and Links




TBSHRichard says ...
Dec 17, 2013 @ 12:16pm

Very impressive for a first time entry (I'm assuming that's what it is at least, judging from your notes). The collision was great, especially since you said you only just started programming games.

I liked the idea, but it wasn't utilized a whole bunch. It was better to jump on the green enemy to get the items and I found it easier to take the hits from the purple enemies. If used more, it would have been that much better.

The sound got a little annoying after a while; it's important to include a mute button or volume control in the game as it may be difficult for some players to turn down their system volume or may be doing something else on the computer and don't want to turn the volume down.

It also wasn't possible to jump on the purple enemy launchers. I don't know if that was intentional and it doesn't make a difference because there wasn't anything to jump to, but I thought I would mention it anyway.

The ending was a bit abrupt. I would have liked to see a little ending screen to know I made it to the end (and not try and figure out how to get to the purple level in your screen shots; I'm assuming that was just a test level). Even if you had thrown something quick together last minute I think it would have helped out.

Overall, there are some great things going on. As I mentioned, the idea was great but not implemented the best. Keep practicing and most importantly, have fun!

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