December 13th-16th 2013 :: Theme: You Only Get One

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Virtual Sniper Trials

by ZXeno - 48 Hour Compo Entry

You are a sniper trainee set sometime in the distant future. You train in a virtual environment, which has proven to be far superior to traditional methods.

W-A-S-D for movement.
Mouse for view rotation.
Right-Mouse to enter scope.
Left-Mouse to fire.

Red Capsule is your goal target. Gray cylinders are enemy snipers. Blue cylinders in your base are teleporters. You have 1.5 seconds to get your shot off before the enemy snipers take their shot (They are bloody accurate!). Good luck!

Tools/APIs/etc used:

as3sfxr: (
Visual Studio 2012
NGUI for Unity
ProBuilder 2.x for Unity
Diet Coke
Coffee Pot
Lots of sleep.
Sheer determination.

Downloads and Links




Cheshyr says ...
Dec 16, 2013 @ 3:57am

This had a nice flow to it, and the subtle things like timers and distance markers fleshed it out. Well done.

HeroesGrave says ...
Dec 16, 2013 @ 6:49am

Your Linux build is broken.

The .rar is not a .rar

apwolf says ...
Dec 16, 2013 @ 6:53am

The controls were a little wonky but it's a really cool game. I really enjoyed moving level to level to find my target and the timer was a good idea.

ZXeno says ...
Dec 16, 2013 @ 6:59am

@HeroesGrave I recompressed it in a ZIP format and corrected the download link. Give it another shot and see if that fixes it!

HeroesGrave says ...
Dec 16, 2013 @ 7:16am

The link is wrong, but I changed it and fixed it.

Change it from

HeroesGrave says ...
Dec 16, 2013 @ 7:19am

Okay, it worked, but it was so slow it was unplayable.
I'll just leave it unrated for now. (apart from graphics, which were nice)

HeroesGrave says ...
Dec 16, 2013 @ 7:40am

Okay, turns out all Unity games are running crap for me.
I'll give it another go tomorrow on my Windows Desktop.

ZXeno says ...
Dec 16, 2013 @ 7:56am

Ah, thanks. I fixed the link (again). Sorry to hear the Unity games aren't running well on your *nix box. Hope you find out what's causing it!

EdoMiyamoto says ...
Dec 16, 2013 @ 1:49pm

Nice entry, the level design reminded me of Face 3 classic on ut2k4, best map to snipe everyone and be snipped too :D

TheCze says ...
Dec 16, 2013 @ 6:50pm

...wait I know that map! :D

Eric says ...
Dec 16, 2013 @ 10:38pm

Really well done.

travislucia says ...
Dec 16, 2013 @ 10:39pm

Good fun, seems like a unity fps style game have very high sensitivity. Good game, would have liked it if it were more obvious on the death countdown.

Dec 16, 2013 @ 10:41pm

Nice game. Pretty fun to play. Like the semi-random enemy spawns. Very unforgiving but in a well-designed way.

Ashedragon says ...
Dec 16, 2013 @ 10:43pm

Really fun to play. Though sometimes it would not spawn the enemy and I'd just sit there waiting. Nice graphics!

phi6 says ...
Dec 16, 2013 @ 11:13pm

Once I figured out that the enemy was a red barrel and also that he could spawn on any floor (and I could go to the top floor!) the game really opened up. Really skillful, great job!

Ted Brown says ...
Dec 17, 2013 @ 12:00am

Great fun! Really enjoyed the concept and the gameplay, especially the teleporting levels (reminded me of a specific Unreal tournament map...).

There might be an issue with getting on the top level and aiming down. I'd "miss" the enemy when it was in my crosshairs. Could be an odd raycasting issue.

HeroesGrave says ...
Dec 17, 2013 @ 3:12am

It worked better on Windows for me.

Nice game.

ashen says ...
Dec 17, 2013 @ 8:02am

Good fun target shooting game. Reminded me a bit of that old 8bit Sentinel game from the eighties. I seemed to have more than 1.5 seconds to shoot.

Raphy says ...
Dec 17, 2013 @ 8:47am

Hey, it looks like "Facing worlds" from UT99 ! Nice game.

cwkx says ...
Dec 17, 2013 @ 9:33am

Yeah this is very fun, and the facing worlds nostalgia tops it :D

ZXeno says ...
Dec 17, 2013 @ 9:46pm

@ashen Yea, I bumped the enemy snipers up from 1 second, to 1.5 seconds to 3 seconds for balance purposes. I forgot to change the wording when I posted the description. I'll probably change it when I have more time later.

@Raphy && @cwkx - Facing worlds was my inspiration. I did it completely from memory. I would have put more detail into it if I'd had more time. I think it turned out pretty well, and obviously the reference was clear enough for at least some people to get! :)

ZXeno says ...
Dec 17, 2013 @ 9:47pm

And thanks everyone for the kind words! I'm thinking I might continue working on it as a continuing project. Let me know what you think at my blog:

csanyk says ...
Dec 30, 2013 @ 9:14pm

The web build at least was too laggy for me to play well.

This reminds me of a certain multiplayer map in Unreal Tournament QUITE a lot...

BradleySmith says ...
Jan 4, 2014 @ 5:09pm

Interesting take on theme. :)

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