December 13th-16th 2013 :: Theme: You Only Get One

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by LevelUpJordan - 48 Hour Compo Entry

Yes I know JumpMan is already a thing!!!

My entry is sort of a puzzle platformer (sorry about that :P), you only get one jump per level and only get one attempt at a level.

I'd love to hear what you think either here or on Twitter at @LevelUpJordan

Downloads and Links




Loren says ...
Dec 16, 2013 @ 5:16am

Pretty fun game! I liked the various enemies and level design. Cool use of the jump mechanic with the purple enemies - i liked the visible timer

jillytot says ...
Dec 16, 2013 @ 6:50am

Definitely fun. Definitely fun to see jumpman's head explode when he dies, over and over again.

ParaPup says ...
Dec 16, 2013 @ 7:30am

This was fun and funny to play I love the head bounceing.

mtrc says ...
Dec 16, 2013 @ 8:19am

Haha, I really love this concept! I think it fit the theme perfectly, really like the permanence. I was terrible >_>

mutuware says ...
Dec 16, 2013 @ 10:43am

I was kinda useless at this :(
Still neat idea for the theme.

qbicfeet says ...
Dec 16, 2013 @ 11:20am

Very fun, got a win percentage of 53%. The "one chance only" is a little frustrating, but it goes well with the theme.

I would love to see this becoming a full-fledged game :)

tomc says ...
Dec 16, 2013 @ 12:21pm

It was hard, but as I started to get the hang of it, it became quite a fun puzzle.

embero says ...
Dec 16, 2013 @ 1:55pm

Pretty hard game :) But it's a lot of fun.

turnip says ...
Dec 16, 2013 @ 2:03pm

Nice use of the theme and a solid little platformer. I got 6/15 and I'm proud of that! :D

zebi24 says ...
Dec 16, 2013 @ 3:43pm

Great game! Such a nice concept to come out of a theme...

alvarop says ...
Dec 16, 2013 @ 4:38pm

Frustrating and hard. But fun, really fun. Your character sprite is broken though, maybe you could fix it eventually!

Mnemusyne says ...
Dec 16, 2013 @ 4:50pm

I failed this game pretty hard.

LevelUpJordan says ...
Dec 16, 2013 @ 4:54pm

Okay, I might have made this a bit a hard :P

FrozenCow says ...
Dec 16, 2013 @ 6:12pm

Cool concept. I felt sad I couldn't retry a level right away, but that made it more interesting: you *need* to do well, so thinking more upfront.

McFunkypants says ...
Dec 16, 2013 @ 11:05pm

Great feel! So nice and smooth, all the nice znimations and particles and menus all seem to move in a silky smooth 60fps. Great work!

SimianLogic says ...
Dec 16, 2013 @ 11:13pm

The first time I couldn't replay a level, my thought was "man! that's a hardcore interpretation of the theme." By the time the levels started getting difficulty, though, it was really really annoying to reload to try again.

The check/X animations should probably be about 1/3 as long as they are (awkwardly long).

Clever puzzle designs!

Udell Games says ...
Dec 16, 2013 @ 11:17pm

Awesome, very fun! Love that you used the theme twice and I love that you had time to vary the enemies and make a really interesting puzzle. I'd probably buy this for mobile if it was extended and polished a bit, but for the love of all things holy speed up that zooming tick mark!

Shaun Lebron says ...
Dec 17, 2013 @ 4:03pm

This is really funny. I was laughing after every mistake. Good use of the comically large close-up of your result too.

Parasyte says ...
Dec 17, 2013 @ 10:38pm

Love it! SOOO difficult. The only downside is that I did not hear any audio.

Dec 19, 2013 @ 9:42pm

Damn, it's hard to beat. Good game:)

zatyka says ...
Dec 20, 2013 @ 3:14pm

I find a lot of game shoe horse a theme into the game, and it hurts the gameplay. As far as the single-jump mechanic goes, I think the opposite...Nice job there. I didn't care for only having a single chance at each level though.

All that aside, it was quite fun. very nice job!

mobyvb says ...
Dec 24, 2013 @ 6:52pm

Of the fifteen levels, I only beat one, but it was very fun.

kcpunk666 says ...
Dec 24, 2013 @ 10:49pm

pretty good game. good job!

JohnnySix says ...
Dec 27, 2013 @ 1:50am

Nice - thought it was too easy at first, how wrong I was. Liked the one jump thing. One shot at the levels was just mean though. :D

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