December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
My first LD entry ever!
Timelapse! : http://www.youtube.com/watch?v=NiBr6paBwJc
It turned out quite well. I used LibGDX for development, paint.net for graphics and FLStudio + http://www.bfxr.net/ for music and sound effects.
Source is also available on Github (https://github.com/ocirne23/LD28Game), PC version works really well, android has quite bad controls because its hard to have accurate single shot + free movement on touch devices. I used the tilt for movement and touch for shooting.
There are 4 different spells/powerups each with different effects. The AI turned out quite well for a LD game, though i wouldn't want people to look at that code xD..
It does run at a beautiful 6000 fps with vsync disabled though, feel free to use some rediculous settings like 250 map size, 1 enemy density, 800 spell drops, and still be at 300 fps.
Maps are randomly generated with a seed, and a lot of settings are configurable in the menu.
Had plenty of sleep and time left, so I'd say this was definitely a success!
Downloads and Links
Ratings
#226 | Fun | 3.30 |
#406 | Audio | 2.70 |
#409 | Theme | 3.05 |
#414 | Mood | 2.89 |
#460 | Overall | 3.05 |
#546 | Humor | 2.13 |
#598 | Innovation | 2.76 |
#733 | Graphics | 2.45 |
#1083 | Coolness | 46% |
Comments
Pretty cool. Runs very smoothly which is great.
Also nice that you can tweak the generation settings from the menu. The lighting is also rather sweet.
A little difficult though.
Music sounds a bit like it's randomly generated.
Very smooth and nice to look at. Great gameplay, tons of replayability. The music was an odd choice for the frantic pace. I would love to see this as a full game.
It felt almost like a multiplayer pvp game which I liked. Neat concept
Loved the game. Didnt love the music, but its better than no music! Really fun. I would play this as a full game.
I beat it! :D granted, I employed a "hide in corner and let enemies battle each other" strategy... haha. Interesting concept, at first I felt annoyed at only being able to shoot once, but it started to get fun running through fields of power-ups smashing the shoot button to fire a lot at once. On that note restarting a new game with 1000 powerups was fun. :)
Liked it... Cant wait to probe the source =) very cool game wish there was more light tho. =(
Nice game, very fun to play. The AI seems fine, and I like that there are so many different kinds of bullets with unique effects. If it wasn't for the "rough" art design (although the lighting thing is a nice touch), this would surely be one of my favorites so far. This way it's just good. ;)
Congrats on your first entry!
The lighting is really nice and the gameplay is really entertaining. The music seem to be a bit improvised though :P
Real nice first entry.
Good going,
Would be fun to see how you'll evolve until the next LD.
Great work, well done! It seems that in the first instant you are the only target? i.e. if you put a lot of enemies in hundreds of missiles will fly straight in your direction but none at anyone else?!
Great work on your first Ludum Dare!
@Dry Tree:
They're coded to go after the nearest target, but since the map is randomly generated, to make sure that every enemy is reachable, i had to spawn them around the border of the map, like the player.
Though i could have made it so enemies don't spawn right next to the player, i didn't have the energy to do so xD.
Anyways, thanks for the comment!
This was a bit unplayable for me, to be honest. It's really difficult to understand who I am at the start, the camera seems to follow more my arrow keys press than the character, and it takes me A LOT before I find the first ability.
Why isn't the character even slightly different than the other enemies?
I like the idea, although not super fitting with the theme.
I like how the lighting helped me know when an enemy is near by. Pretty intense gameplay too.
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Pretty cool! I like the lighting, but it was quite hard. I died a lot.