December 13th-16th 2013 :: Theme: You Only Get One

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Hammer - Smash'em

by Lo-X - 48 Hour Compo Entry

Hammer - SMASH'EM
A game by Loic Boutter - Ludum Dare #28
Web: loicboutter.fr
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Hi guys !
You're about to equip your favorite hammer and to go smashing some monsters !

Play endless waves of monsters with 3 original and different (in mechanics) bosses at levels 4, 7 and 10 ! Have fun !

Monsters will only get one hammer in the teeth : yours !
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Controls :
- Arrow keys to move
- Space to SMASH
- Escape to pause / menu
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Coded in C++11 with SFML, some Lua
Gimp, SFXR, Autotracker.py

Downloads and Links


Ratings

#1639Coolness17%

Comments

tklovert says ...
Dec 16, 2013 @ 3:47pm

One of the most fun games I've played so far. I was a little pissed when the theme came out because I knew it'd be a whole lot of YOGO weapon, but this game can get away with it because it IS really fun.

The graphics were great, and it was pretty funny as well. The sound was relatively nice and fit the overall theme of your game.

I REALLY liked the hammer effect. The whole screen shake and the way the character moved was very nice. It felt like it was taking control away from me for a tiny bit too long, but that's my only real complain on the mechanics side.

Nice job.

michail says ...
Dec 16, 2013 @ 7:57pm

Really cool game, but it lags terribly when a new wave is created. Anyway, it was very relaxing to smash those fuckers :)

Lo-X says ...
Dec 17, 2013 @ 7:07am

Thanks to both of you, it's really nice to read that :) I'm working on a patch to remove the bug that sometimes closes the game. I keep you in touch

glovecat says ...
Dec 18, 2013 @ 10:23pm

Totally fun haha smash these fuckers! yeah!

Lo-X says ...
Dec 21, 2013 @ 12:26am

Thanks Glovecat :)
I updated the game on both platform : I fixed the bug that sometimes shutdown the game when dying and the spacebar keybind on Game Over screen (to avoid to close the game by inadvertance)

SamH says ...
Dec 23, 2013 @ 4:54pm

Not bad at all, it could become a good game with some more complex mechanics. The controls feel a bit clunky from time to time, though. I found it a bit hard to not smash the rabbit, so I ended up smashing it too to avoid being hit; maybe you could make it run a bit faster than the monsters?

StMatn says ...
Jan 2, 2014 @ 4:11pm

Cool game!
After the double giant green monster the game had some slowdown at the beginning of the next two waves, but thats no big deal.
The graphics and music were quite nice.
Nice work :)

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