December 13th-16th 2013 :: Theme: You Only Get One

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by TwitchSeventeen - 48 Hour Compo Entry

Arrow keys to move and space to interact with objects.

Downloads and Links




ashen says ...
Dec 15, 2013 @ 6:47pm

I like the setting and ideas. Good level design, I failed about one step before getting into the module! Will have to try that again.

Ako says ...
Dec 16, 2013 @ 5:26am

This was great! You should keep working on this after the jam. It could use a counter for the number of fuel packs you have picked up and a count down to the meteor hit. I was actually really stressed during re-entry! ;) Am I gonna make it??? Yes!!! I did die the first time though. So impressive! My entry is so simple but I'm new to coding and did what I could. I'm using C2 also so I'll see you on the Scirra forums! Congrats!!!

mutuware says ...
Dec 16, 2013 @ 5:41pm

Nice atmosphere on the re-entry section!

Dec 17, 2013 @ 2:10pm

I enjoyed exploring the space station, well done on your game

foumart says ...
Dec 17, 2013 @ 3:24pm

Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.

Kyatric says ...
Dec 17, 2013 @ 9:27pm

This worked better in Chrome than Firefox, I don't know why, but Firefox did not display the text.

I do agree that a counter on the number of tanks we have collected would have been a plus.

Congratulation on making a game in the time constraint of the LD ;)

Xeke_Death says ...
Dec 17, 2013 @ 11:35pm

Nice work, I liked the tweening between movement directions rather than snapping... I died fairly quickly on the reentry part, as I didn't know where I was supposed to be facing, and it kept jumping really far away from down - which is where I assumed it was supposed to be...

Kyatric says ...
Dec 18, 2013 @ 1:15am

Just to notify, the text display is either a C2 bug, either a FF bug on Win7, not something related to the coding of this game itself.

zatyka says ...
Dec 19, 2013 @ 12:34am

I always like interactive stories. I was hoping the story would carry on a bit longer. A couple suggestions:

Having to click to hide the dialog box took away from the gameplay. I'd suggest changing it to a keyboard key.
When the ship was falling and changing angles, its movements were jagged. I'd suggest tweening the movements. The lerp() expressions is a quick solution.

Congratulations on participating. I hope to see you in LD29.

Crabman says ...
Dec 23, 2013 @ 4:23pm

A bit more audiovisual feedback would be nice, but I suppose that's due to the time constraints. :) Worked fine for me in FF 26 btw.

Grafter says ...
Jan 1, 2014 @ 9:09pm

Enjoyed playing it! Good Game, well done!

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