December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
In this game, you only get one arrow (unless you lose it, then you can get another). Pop balloons to score points and progress through the game.
Downloads and Links
Ratings
![]() | Coolness | 66% |
#151 | Theme | 3.53 |
#179 | Overall | 3.45 |
#242 | Innovation | 3.29 |
#324 | Fun | 3.13 |
#414 | Audio | 2.68 |
#419 | Graphics | 3.08 |
#545 | Mood | 2.69 |
#693 | Humor | 1.81 |
Comments
I like the concept. The mix of FPS and puzzle solving was fun. Going back to get the arrow was tedious, but it added insensitive not to miss and not fire filly nilly(although sometimes you could not get the arrow back not matter what). Also, several graphical aspects looked rushed (unaligned textures, clipping blocks, ect).
I got sucked into this for two hours (happily so) and I'll be back for more. Smooth play action. In level three is there any way to retrieve the arrow shot at the yellow balloons sitting up in those big block high chair structures? Eventually I just went back to the arrow block to reload but I WANT TO KNOW! Great mix of challenge and reward. Very gratifying to have new pathways appear as balloons are hit. Brilliant to have the tables moving at angles at the end of level three, and overhanging that brick wall. Also liked the surprise balloons - makes you want to be armed and ready at all times. Nice piece of work.
@iquinn There's only one balloon in the game that requires you to give up your arrow, and it's not one of the ones you're talking about -- it should be possible to get your arrow back from every other balloon. But (without going into too much detail) it's possible to get the level into a state where you can no longer easily retrieve your arrow from a balloon, so don't necessarily keep banging you head against it.
Cool aesthetic, really liked the platforming/puzzle solving - it usually doesn't work that well in First Person cameras, but this game manages to pull it off rather well.
I really like this. It was really smooth and the setting felt really nice. The slight echo in the sound added to the feeling. This kind of game really sucks you into the world. I wish I could move faster and have a less sensitive mouse, though. Aiming and retrieving the arrow was a bit time consuming.
Nice gameplay, though having to re-collect the arrow doesn't add much to the experience. Forcing yourself to a theme like that limits the fun.
Cool game ! Plateformer, aiming, really nice I love it ! The gameplay is smooth,polished, great work!
Nice bleepy sounds, made remember my atari 2600, a little bit angering getting back to the baginning just because you shot your arrow in a wrong direction. Still, great game.
I like the look and feel of this game.
My biggest complaint is that the character moves too slowly.
Also, it took me a while to figure out what the graphics were trying to show me when I shot my arrow, at first it just looked like something naughty.
Overall: Nice job!
Excellent game. I really liked the mechanics. I made a similar game a couple of years ago.. but you shoot a ball.. I should have remembered that game instead of creating a new one.... but great game. Congrats.
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Really nice! I dig the style so much, including the sounds. Really fun to play, nice and simple, very retro feel. Only thing I'd point out is it's a little tedious when dying resets you to the start when the platforming gets difficult. Other than that really nice job!