December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
You are the boss of the gang, and someone has betrayed you. Everybody is suspected, the tension is growing until someone panic and use his weapon !
You have to investigate while everyone is strongly stressed !
Don't hesitate to give feedback, there is so many points to improve.
Credits:
Lukuluk: --- GD/Dev/Graph/LD (I made this game alone)
Downloads and Links
Ratings
![]() | Coolness | 58% |
#13 | Innovation(Jam) | 3.91 |
#78 | Theme(Jam) | 3.48 |
#158 | Humor(Jam) | 2.85 |
#164 | Fun(Jam) | 3.16 |
#216 | Overall(Jam) | 3.19 |
#220 | Mood(Jam) | 3.00 |
#446 | Audio(Jam) | 1.81 |
#481 | Graphics(Jam) | 2.30 |
Comments
This was a really cool idea, but I was a lil disappointed in the execution, you basically just talked to the guys until one started sweating, then shot them.
It would be pretty cool if there were little chains of lies or information that you can use to figure out who to shoot.
Thank you !
@Magdev : Yes, I should have made a more evolution in the discussion dynamics, like the game of @DeathBySnail.
Furthermore, I think that this gameplay could apply to many contexts, since it includes contextual features like dialogues !
I think this is an idea well worth pursuing, there's a lot that could be done with things like varying threat (you can try to smooth talk a guy or you can shout and wave a gun at him) to try and get different information. The biggest thing it could benefit from is a random element to introduce replayability, but I understand that would have been tough in the time allotted!
Fun game, and an awesome concept, would have loved to see more of this. Maybe you could carry it on later?
An interesting idea, but I'd like to see a better version sometimes.
"Clic"? "Clic"? *Looks it up* Wow! "Clic" is a word! Still, quite weird, never seen it.
When I see "Clic to continue", what do I clic? A "Clic to continue" button. How would I know it's not the place to clic! You should make it clicable as well.
On the last level, the retry button covers the text of one of people.
Also, I want some randomizing. After failing a level once, I know who is the traitor.
So, your entry is very original, but not really polished.
Also, you might create some action scenes, like the guy kills his target, and you shoot him before he shoots you.
Very Original idea, I Love it!
This game asks for an extended post-compo version, it has so much potential! I really hope you'll extend it (more levels, random identity of the traitor, people lying but not being the traitor, people changing their version if you aim at them more than once, etc...), coz I'd really like to play more of it. Congrats!
Haha, great concept!
The UI was a bit confusing (you actually need to clic on the "You win" square, as it seems) but the gameplay is just great =) The face of the traitor when he kills you... priceless ^^
That's a promising idea, and a very innovative one! I loved the sub-mechanics like teams, sweating, panic bar and all the mexican standoff vibe. But I too think a post-LD version could have chain dialogues, and information you need to cross-check until you have a traitor. Or even the pieces of information leave you with 2 possible traitors, but there's a small detail which helps you find the right one.
Another thing: the panic bar fills up very quick, but once you lose, you just restart the level and you didn't lose anything. All information is fixed, so if you lost but now you already know who's the traitor, you just begin again and shoot him. That takes some of the tension away, it's like there's no actual lose condition. I think some randomness could add to it. Things like random pieces of info that could or could not appear in a level (some crucial, some just flavor), characters that change their place and face between restarts, or more than one piece of info per suspect. Like a procedural find-the-traitor standoff :D
Anyway, just ideas. Great concept you have there! One of the most innovative games I've seen in this LD ^^
Uniqe idea, challageable gameplay, but it need some polish i think. What was Napolion said? "Polish, polish, polish."
Yes, I totally agree about the polish ! Thanks to everyone for the tips, I think that there is lot of great work to be done on this game.
I think that one thing you could do to improve how worth it is replaying levels would be to shuffle the actors around. If you want, at present you can simply shoot someone and see who shoots you and then replay and kill that one right away. I think the game was nice though. It's a bit to stressful to read all the info with the timer but all in all quite nice.
Very promising! More! MORE! It's a great idea to make a game out of a Mexican standoff. Include flashbacks if you want the full Tarantino. =)
Cool idea. Lots of opportunity to improve, and expand. Maybe look into making a logic puzzle game. Like liars and truth telling games and such. The panic and sweating are nice mechanics.
Finished quickly, but this is how I imagine proper LD entry. It was fun to play and.. just 5/5 for Overall.
I really like the concept although it could do with some randomisation.
hahaha... very great game... I won in my first run, but still the tension was high... very fun idea and well implemented game mechanics.
(just so you don't be confused, we are two in our team and I also had to comment).
Very cool entry. The last level I reached was unreadable (the top guy's text was under the ui) Also I'm not sure if showing who is the killer on your fail is good unless you randomly generate the compositions. Lastly the tension was growing fast while reading the instructions.. but it is a really interesting idea.
Interesting gameplay. You should develop it further, although changing it a bit as it all boils down to talk quickly to every other person until you find the sweaty one.
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Really like the idea!