December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
Collect objects to go super fast // Don't smash into the pillars // You only get one shot to smash as many cubes as possible // VELOCITRON
Controls // WSAD or arrow keys
Since this game uses WebGL and is very performance-intensive, Chrome is HIGHLY recommended.
by team RADMARS:
spacemars: slam-jammin' programmin'
emarcotte: splodin' codin'
brendo: 3d modeling, game & level design, cornbread
adhesion: music, sfx, audio wizardry, wielder of many notes
Downloads and Links
Ratings
![]() | Coolness | 72% |
#13 | Audio(Jam) | 4.09 |
#35 | Fun(Jam) | 3.78 |
#47 | Overall(Jam) | 3.78 |
#81 | Mood(Jam) | 3.55 |
#170 | Graphics(Jam) | 3.61 |
#269 | Innovation(Jam) | 2.83 |
#363 | Theme(Jam) | 2.47 |
#407 | Humor(Jam) | 1.80 |
Comments
Really nice. Very stylish.
You could definitely do more with this if you wanted. Take a look at PlayCanvas if you want more tools to work with WebGL stuff.
It went a bit weird at the end :-)
Looks and feels so cool. Very meditative game, i could only succeed when i stopped thinking about what i was doing.
And work with audio is incredible! Great job!
Stylish, Well polished. I'm not sure if agree that it is meditative. You can certainly get into a flow.
Very fun game!
Graphics is really stylish. I also liked the soundtrack :)
Good job! Congrats!
Very polished. Responsive controls, well-integrated soundtrack, great transitions, everything you'd expect. Plays great in Firefox.
Gameplay-wise, I've been playing a lot of avoid-the-obstacles-in-a-tunnel games lately so I'm pretty used to them. I felt like I was losing because the corners started getting impossible to see around, not because I wasn't flying well. I think I'd like to see difficulty progression through more (or varied) obstacles rather than less visibility.
I'm really curious how you synchronized the audio and video; or did you just start the music and animation schedule at the same time?
There were two bugs that weren't a big deal. I couldn't use WASD because they triggered my browser's typeahead find, taking keyboard focus away from the game. You have to call .stopPropagation() and .preventDefault() on the key events you want to consume to keep them away from browser features. The alternate arrow key controls were a great idea and worked fine.
The other problem was that I played on a narrow 1080x1920 display, so the sides of the game were cropped off. Gameplay wasn't bad, it just looked odd when full-width text was clipped.
-mildmojo
Wow, that was the most amazing game I've played all LD! Addictive, beautiful, and not buggy at all! Amazing work.
Really great game!! I like the music, gameplay, graphics, even the logotype :D
Congrats!
Really great. I think the audio is the star here with the graphics a close second. Slickly executed. I suspect this will place very highly indeed! Well done. :o) I agree with the comment about the cube grid at the end - wasn't sure whether I was supposed to avoid or collide.
Nice 3D vector art style. It ran fine in my Firefox. My best score was 2517.
Very nice game !! Really well polished, with an excellent work on music ! For my point of view, Y axis controls are inverted. Thanks to AutoKey, i could play a good time :) Thanks !
Fun game, great music. Can't see how it relates to theme though.
Superb. My daughter, of course, completely thrashed me at it. Very trance-like. The music totally matches the game.
Nice! Very smooth and enjoyable to play. Love the score mechanic at the end and the camera movement corresponding to the collisions!
Abstract and cool. I loved the music. The ending was unexpected and very awesome. I got 132960 points. It might have been nice to see a little more depth, maybe more levels or difficulties, but the game worked very well as a tiny, short, awesome package.
Great feel to this -- would be nice to have the camera drag behind the ship a little more though (i.e. to get a better perspective on the angle and relative position of the oncoming beams).
Hey, I discovered this game only now and is sooo cool! :)
I actually think that this game would be played perfectly with the custom-made controller I am working on: www.alanzucconi.com/alt-ctrl-gdc/ ! So far, it is integrated in Unity3D but if you think your program can easily access the serial port, I'd love to give it a try! :) I'm on Twitter (@AlanZucconi) let me know there if you are interested! :D
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Excellent stuff! Very polished. Visuals remind me of Rez. I didn't understand that I was supposed to hit the cubes at the end though.