December 13th-16th 2013 :: Theme: You Only Get One

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by drewfitz - 48 Hour Compo Entry

A 2-player skill game where you must outwit your opponent in what could possibly be explained as a drunken back-alley brawl.

First to 5 KO's wins! But beware, in each round only one punch will be thrown!

Hold your button to start punching and release it to withdraw your arm. If you withdraw completely you'll block. This is important as getting punched while blocking will automatically trigger a reversal, turning their own punch against them!

Tools used:
- Unity 4.3 (and it's nifty new 2D tools)
- Visual Studio 2013 for C# coding
- Photoshop CC for the shoddy pixel art
- Famitracker for the annoying background music
- SFXR for the crap sound effects

My first Ludum Dare compo AND my first "completed" Ludum Dare entry overall!

The game's ugly but not quite as ugly as that super compressed screenshot makes it out to be. haha

Downloads and Links




Donutttt says ...
Dec 15, 2013 @ 11:20pm

I kept getting reversed so I think I wasn't playing right. But the music is awesome, though you're right maybe a bit annoying after a while.

drewfitz says ...
Dec 16, 2013 @ 1:30am

It's for 2 players. The reversal happens when your punch connects while they're blocking. Thanks for the compliment on the music, I had no idea what I was really doing in Famitracker haha!

postmodestie says ...
Dec 17, 2013 @ 8:41pm

Pity you didn't manage a 1 player version, just a dull one (puch for random seconds etc) would be an improvement. AI is easier to build than one thinks!

LoneStranger says ...
Dec 19, 2013 @ 5:44am

Interesting idea. I think it needs one more dimension, perhaps a little bit of movement, either forward and backward or up and down. Something else to use to juke and fake out the opponent. Great music.

glovecat says ...
Dec 23, 2013 @ 11:11am

Good to player game. The times-up button is a great idea.

f7f5 says ...
Dec 25, 2013 @ 12:43pm

I would have like a single player version.

ratboy2713 says ...
Dec 31, 2013 @ 2:44am

The reversal is essentially a auto-win, so the game devolved into waiting for my opponent to get bored.

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