blomsterby Ditto - 48 Hour Compo Entry
blomster is an exploratory game with pretty colors and stuff. I really struggled with the theme this time, but a short bit into the game you get a sphere you need to carry with you to progress, you only get one. I didn't really have time to flesh out the story as I pictured it.
Blomster means flower or flourish in Swedish.
New Linux builds are up, both the original and the postcompo version! Huuuuuge hugs and kisses to Kaleb (@belak51) both for contacting me, doing the linux port AND fixing a disgusting graphical bug in the game! <3
Post-compo version is UP!
This ludum was crazy, I've slept ~6hours during the 48 hour compo time. I also have some fun figures to show
Time spent / keys pressed, in application:
19.6h / 116684, Visual Studio
8.1h / 14209, in Google Chrome
3.8h / 18092, Photoshop
2.9h / 27320, in Sublime(text editor)
1.5h / 11631, in Skype
5.7h / 68433, in blomster while debugging!
this adds up to 41.6h during the competition, I may have been afk atm ~2h of that though. Kindof shows why I am so damn tired now! Anyways, I am very proud of the game, I hope you enjoy it as well!
Second place, wow! A bit overwhelming, I don't know what to say.. wow.
Special thanks to:
My wonderful GF who actually made me food, my dishes and stuff.
SonnyBone, @phantom_green for being my rolemodel and friend during jams!
Belak @belak51 for porting the game to linux AND fixing some bugs while doing so!
of course all of you who played and rated my game. wow thankyou speach, I've let this go to my head.. gg guys, cya in april, I'll be doing LD from China! :D
Downloads and Links
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