December 13th-16th 2013 :: Theme: You Only Get One
[ Real World Gatherings | Ludum Deals | Warmup Weekend ]
You have one chance to stop the clock... or find out what happens when it is done ticking.
Made with Haxe and HaxePunk.
Downloads and Links
Ratings
![]() | Coolness | 72% |
#233 | Fun | 3.28 |
#248 | Graphics | 3.44 |
#319 | Overall | 3.23 |
#326 | Mood | 3.00 |
#382 | Humor | 2.52 |
#506 | Theme | 2.85 |
#512 | Audio | 2.48 |
#538 | Innovation | 2.85 |
Comments
Found little game. Couldn't quite figure out what I was suppose to do though. Looks like stuff I use to make in construct2. Very cool!
I saved the world in 6m48s. Though on my first play I just pressed the button. =)
Oh balls, I didn't realize exactly what I was doing until I was already low on time. I went to every single path, and sort of assumed the boxes at the end would do something. Ended up just killing myself in the end.
I enjoy the constant pressure the game seems to give off, though. Since you can't always see the clock, but you can always hear it, I was always feeling some sort of anxiety the entire time. In other words, good atmosphere!
Unfortunately, there isn't much to do in the game besides run and jump, and my interest quickly started to fade once I started going down the 3rd path or so. Solid platformer mechanics, but I wish there was something else there too...
The platforming was really cool, and I liked the character, sound effects and the fire at the end. It was a little tough to figure out what exactly you had to do though
Man very fun platforming. Really hard to keep track of time tho.
Thank you all for the feedback. I figured I would get some feedback about it taking to long to run around the "obstacle course"... and it feeling a bit redundant. I had grand plans for the different areas but 48 hours is such a short time! After the ratings are done I plan to expand on this game for maybe a month or so, to see if I can make it more fun. Thanks for checking it out!
Fun to play. Only the objective is a bit much to accomplish.
haha I saved the world in 6.82 minutes! You can all thank me now. (thanks for the game! fun)
Platforming was fun and well balanced. Not too hard, but not boring either. Could have done with some background music to keep me going though. Was a little hard to work out what I was supposed to be doing at first, but all in all, not bad at all!
Very nice and polished game! The platforming is very well designed!
Really nice little game and very cute main character. I somehow missed the invisible tiles despite the signposting. I stood around waiting for a lift and assuming that was a bug for a while.
great game all around the ending led a lot to be desired but still as a full game it would be on my list of must play
Nice. I cleared the game in plenty of time it would appear. Not anything revolutionary but it gets the job done.
The invisible section and the way you introduced it was quite well done. Could use more audio than just the clock. Good job!
Very cool, great idea. The scenario is the solution! Fun game and nice main character.
Cool little game. I liked the simple graphical style. Especially the character, reminded me a bit of something like super crate box.
I didn't really get what to do with the clock ;) I liked the button. The platforming mechanics are well done and I would like to see more of this game, when you worked on it a bit more. Definitely see potential in this (just look at the main character ;) )
This a really simple but well made game! I liked it. :)
The platforming sections were spot on! There were no trick jumps and the character animation was great!
Good job! :)
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Objective is a bit hard to grasp to start with, and then a bit only winded to complete. The platforming was enjoyable, reminded me of Commander Keen, but having to back track for every piece just was gonna happen. Possibly should of entered warps at the end of each path to keep the pace up.