December 13th-16th 2013 :: Theme: You Only Get One

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One Man Fire Brigade

by bvanschooten - 48 Hour Compo Entry

Extinguish the fire with your one man only army! Except on level 3, when you control multiple firemen at the same time. I wasn't inspired by the theme, so I just made a game I liked to make.

NOTE 1: I uploaded a new version where the fire spreads 20% slower (no other changed).

NOTE 2: You can start at any level by selecting it with cursor left and right in the title screen.

Written in about 6 hours total in my cellular automata language CellScript (engine is CellSpace 0.3pre). I know this game needs graphics and sound, but with the limited time I got I concentrated on creating interesting mechanics and levels. So, I am particularly curious if you like the levels.

Though this is my most laid back LD so far, I find the result pleasing. There's something satisfying about keeping the fire in control.

Downloads and Links




ashen says ...
Dec 16, 2013 @ 6:28am

Fun puzzler game. The fire spreads quickly which makes levels tough but the shooting water mechanic is great. I liked the fire break levels the best as they allow a bit more control over the fire. Well done!

granut100 says ...
Dec 16, 2013 @ 11:19am

Fun game! But the fire spread really quickly.

rincewind_cz says ...
Dec 18, 2013 @ 1:41am

Levels are hard, even the first one (later ones are slightly better imo) :) But as preview of what is your engine capable of doing it's great

Lipedal says ...
Dec 18, 2013 @ 7:24pm

Cool concept! I really liked the water spraying mechanic and the way the fire spreads. It's VERY hard though! Couldn't get past the first level :O I think there must be a simple way to beat it but I didn't get it. Maybe one or two "intro" levels could ease your way into the mechanics and tricks of the game, with less humans to be saved and less fire spots. Just a suggestion :) Great job, man! Very innovative game you got there :D

Orangy Tang says ...
Dec 25, 2013 @ 11:59pm

Neat concept (even if it does ignore the theme). Couldn't get past the first level though.

Jan 1, 2014 @ 12:14am

Hard and fun

flatgub says ...
Jan 1, 2014 @ 9:25am

Very fun, but incredibly hard!
I'm yet to finish level 1 ;~;

bvanschooten says ...
Jan 2, 2014 @ 9:54am

Thanks for your comments everyone!

I have made the fire propagate about 20% slower by changing the delay from 8 to 10 (no other changes).

Note that you can start at any level by selecting it with the cursor keys!

JaymeeMak says ...
Jan 4, 2014 @ 3:40pm

Controls felt a little strange, like I would sometimes stop moving when near walls. It ended up being really, really difficult. Also, having WASD be attack and arrows be movement felt really weird, as most games I've played with a similar setup use the reverse.

epb9000 says ...
Jan 4, 2014 @ 8:23pm

Managed to clear all the levels, level 4 was challenging until I figured out the automata rules for moving the humans. It's good that you included the ability to reset the levels. On Firewall, I ended up making it impossible for me to win or lose. Fun game, even if it's a little weak on the theme.

MMoffatt says ...
Jan 5, 2014 @ 1:28am

Assets were slightly lacking but at its core it's addicting. That's really good for a game made so quickly.

Citiral says ...
Jan 5, 2014 @ 10:58am

The game was pretty fun for a while, although I didn't quite see the theme in this one! I think the game would have been more fun if it was a real turn based puzzler, as in, the fire only grows when you take a move

GFM says ...
Jan 5, 2014 @ 12:23pm

This was really fun.

I didn't quite like that much level 3... I prefer to only control one character...
But those levels with crates were great! It was fun using them to control the fire. Also, that level that requires you to save the humans before putting the fire out was really good, too.

Great job! :)

Jan 5, 2014 @ 1:46pm

At first I thought this game was stupidly hard, but you really do get the hang of it after a little while. I must say I prefered level 1 and level 2 way more than 3.
The multiple firemen was awkward to use, and didn't feel as "heroic", which i think was an awesome part. :D
Well done!

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