December 13th-16th 2013 :: Theme: You Only Get One

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The Last Match

by Ashtom - 48 Hour Compo Entry

Find your way through the maze.
You Only Get One Match (don't stray too far from a source of fire).

Use WASD or arrow keys to move and escape to go back to menu.

Here is the best possible build I could get on time.
There is only one level but at least it works and I hope it won't be easy for you to escape! Also, no music, no sound (not enough time).

Thanks for playing!

Downloads and Links




gman1012 says ...
Dec 15, 2013 @ 4:00am

This is a really cool puzzle concept. Can't wait for more.

Dec 16, 2013 @ 5:00am

This is great, its a very fun adventure like game. Adding horror elements to this would make this game amazing.

mcapraro says ...
Dec 16, 2013 @ 5:11am

looks really neat, wish there was a osx or web version

Ashtom says ...
Dec 16, 2013 @ 10:46am

Thanks for the comments, I'll try to make an OSX version.

Ashtom says ...
Dec 16, 2013 @ 10:32pm

It looks like making an OSX port would require to pay for a developer certificate , so I made a web version instead:
Make sure to expand your browser window!

Dec 17, 2013 @ 2:15pm

Great little idea, would like to see an expanded version

Jacic says ...
Dec 19, 2013 @ 8:21pm

It's a pretty cool idea! :)

JaymeeMak says ...
Dec 19, 2013 @ 8:21pm

Web version: I pressed space to enter, but it brought me to a black screen and never loaded.

dray says ...
Dec 19, 2013 @ 8:33pm

Nice little game, don't know if it's a bug but when i lit a fire, the other go off. this can be amechanic but because they are all lit on your screenshot i don't know. take some time to find the exit the puzzle isn't that easy :)

Will Edwards says ...
Dec 19, 2013 @ 8:42pm

The thing with the web version is you often start off-screen. As a result, you usually just think the game isn't loading :(

The light was cool graphics, the character a bit more basic.

fysx says ...
Dec 19, 2013 @ 8:46pm

Very cool game! Best use of the theme I have seen so far!

The only thing that bugged me was getting stuck in walls when walking along them.

PlayHabit says ...
Dec 19, 2013 @ 8:51pm

I like this concept.

I had the same bug as dray; when I lit a fire source any sources other than the one I just lit would go dark (except for the blue one, which always lit its surroundings). I could still recharge using the other fire sources, even though they were not providing light. This was on the web version.

Moist says ...
Dec 19, 2013 @ 9:02pm

Fun concept! The shadows system is really cool. Well done.

Ashtom says ...
Dec 19, 2013 @ 9:34pm

Thanks everyone! I'm sorry about the wall collision, I know it's very bad and if I could have made it better on time, I would have!
You would need a big resolution to see the full level (I wanted the whole maze to be visible all at once and maybe it wasn't the best idea...).
As for the light that goes off after you light another one, it was first a performance tweak (first time I use surface and raytraced shadows and it's very resource intensive when badly used like here) that I actually thought was a good addition to the mechanic to increase the feeling of being lost.

badlydrawnrod says ...
Dec 19, 2013 @ 10:31pm

Clever. Creepy horror sounds would have made it much better, but I hope you continue to develop it. Love the lighting.

bitowl says ...
Dec 19, 2013 @ 11:12pm

Lightning is awesome (except on the player)
But it would need some more explanation (what's this bar on the top good? when is it there at all? we can only go trough the exit if the torch is lightet?)
But I think it's good that we can see the shape of the maze when we look exactly (or turn up the brightness of the screen) as else you have no way to find back if you light goes out.

Dec 20, 2013 @ 11:44am

I really like the "one match" idea, and the lighting effects are pretty cool. The game would DEFINITELY profit from some ambient music though. And yes, the collision is a little annoying.. :)

Dry Tree says ...
Dec 20, 2013 @ 8:29pm

really nice lighting effects, and a good concept too

BradleySmith says ...
Jan 4, 2014 @ 6:20pm

Neat idea.. love the lighting in this. :)

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