December 13th-16th 2013 :: Theme: You Only Get One

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by TheSheep - 48 Hour Compo Entry

A dungeon crawler game. Defeat the tentacled monsters that kidnapped you. YOU ONLY GET ONE random spell for start. And you only get one chance, as there is permadeath.

Controls: arrows, space, return, esc and ctrl. Hold down ctrl to rotate in place. Walk into the monsters to attack.

Note: There is no horrible latency. The game is simply turn-based and tile-based, and you can't stop between two tiles and turn there just because you pressed a key at that moment. Also, no need to be fast, the monsters wait for you when you don't move.

Downloads and Links




Dec 16, 2013 @ 4:20am

I'm a sucker for roguelikes, and this one is not half bad!

Thommy says ...
Dec 16, 2013 @ 4:21am

nicely drawn sprites

pusheax says ...
Dec 16, 2013 @ 6:53pm

Onigiri! Nicely detailed sprites. I would like animations to be faster.

MyFrosch says ...
Dec 16, 2013 @ 7:50pm

Nice Animation

Kane says ...
Dec 16, 2013 @ 9:18pm

You already know how I love your sprites and tiles !
The game is fun to play and the animations are smooth, I am not sure if we need to go up or down at the start (by RL habit I will say down?).

But this Miko.. She really eat too much ! :p

PTSnoop says ...
Dec 18, 2013 @ 7:43pm

The player sprite doesn't always stand out clearly against the background - at the start of each level, I had to look around quite a bit to try to find her. But apart from that, I love the graphics! Always good to see roguelikes in LD.

michail says ...
Dec 20, 2013 @ 6:48pm

Nice rougelike with charming graphics, with some music and sounds it would be even better!

jdpalmer says ...
Dec 20, 2013 @ 11:37pm

Very nicely drawn and great feel - I'd love to see this expanded. It was too much of a pain to get it working on OSX so I ran the EXE in parallels.

bodsey says ...
Dec 21, 2013 @ 9:21pm

This is really good looking, congrats

rezil says ...
Dec 21, 2013 @ 9:45pm

Really nice graphics!

Daveloper says ...
Dec 21, 2013 @ 9:46pm

Good attempt at turn based RPG, art and animation give it that traditional RPG feel. well done.

Dec 21, 2013 @ 9:58pm

Some music and sound effects would really help the feel of the game. Also, I didn't quite understand the spells. They didn't seem to affect anything in the game, at least I didn't notice any changes after using them. And I always died from hunger, since I didn't find enough to eat. :(
Otherwise quite a cool game, I especially like the art style. And the level generation seems to be solid to say the least.

runvs says ...
Dec 23, 2013 @ 4:35pm

Nice graphicstyle. Don't know if the aniations are just that slow or if the game is not correctly running on my machine.

torcado194 says ...
Dec 27, 2013 @ 8:21pm

Very nice art, but pretty slow.

mmickyman says ...
Dec 27, 2013 @ 10:34pm

My game is made with Pygame, obviously it's not in the same league !
Very good work, your posts about your dev proccess are very interesting.

TheSheep says ...
Dec 28, 2013 @ 11:01am

@runvs, @torcado194 what operating system, and what graphics card? I've seen some people complain before (on Windows), but I wasn't able to reproduce or even pinpoint it.

jimmypaulin says ...
Dec 28, 2013 @ 2:12pm

Pixel art dripping from the screen in gorgous pixelly jellyfish gobbets, clear text but not-so-clear direction... and I longed for sounds to bring this promising adventure more fully to life.

local minimum says ...
Jan 1, 2014 @ 3:12pm

Quite nice little roguelike! Got myself killed but that's mainly my fault. With some music it could become really cool. Didn't play more than two levels, but I would expect that you would need some levels to be special boss levels and such things, if you were to continue development.

TheSheep says ...
Jan 1, 2014 @ 7:19pm

@local minimum, the fifth level is actually a special boss level :)

huhwhozat says ...
Jan 5, 2014 @ 12:01am

I think the animation could be swifter - walking long distances is tedious. The amount of content you have in is impressive for the time limit, but I don't find the game very captivating unfortunately.

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