August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Stator Chronicle is a ridiculously honest video game about wizardry and the sensation of being lost. A linear storytelling/procedural gameplay crossover experiment, it combines skill-based gameplay with encouragement through curiosity of the player.
The world is procedurally generated. There are no pre-designed level sequences, so no repetitiveness, everything is done with maths. Think Minecraft, not Spelunky.
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IMPORTANT: THE FARTHER YOU GET INTO THE FOREST, THE MORE ROTORS YOU WILL FIND
Controls: move with arrow keys or WASD/ZQSD, perform actions with other keys (as specified per action).
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Soundtrack is available here: https://soundcloud.com/sergey-mohov/neon-swink
YouTube gameplay video (sorry about the quality, some text may be unreadable): https://www.youtube.com/watch?v=E2Bj0gmDMIs
Hi, I'm @krides.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#63 | Mood | 3.68 |
#110 | Audio | 3.43 |
#136 | Graphics | 3.75 |
#239 | Overall | 3.41 |
#265 | Innovation | 3.39 |
#479 | Theme | 3.26 |
#503 | Humor | 2.30 |
#766 | Fun | 2.68 |
Comments
Oozing with style. Music fitted the game well and the overall mood was just mesmerizing.
Interesting concept. The music and visuals created a good atmosphere but the gameplay felt a little lacking. I really like how the screen changes color to indicate the players status.
Not my game, It took about 2-3 minutes before I found my first rotor and by that time I was pretty much in frostbite already..
Awesome little game, thou it took me quite some while to find the rotor, love the tint you give it for frostbite
This is the best interpretation of the theme yet! The graphics and music are amazing too :)
Nice and moody, though wasn't sure on my overall objective (or how much longer I had to go...). What would have helped in the beginning was having a rotor right outside the house so you knew what you were looking for/doing. I found one eventually, but when I got to the point I have to collect 4 - I got a bit bored. Also not sure what it was being 'painfully honest' about? :/
It's really a nice game.
wind feel a bit buggy sometimes, but it work great.
Nice atmosphere, feedbacks, mood. Got bored after 2-3mn tho.
This is a fantastic game! I love the dynamic generation of the landscape, and the purpose to collect the rotors. I'd go so far as to say, I love the rotors. Will they marry me?
Very stylish! The story seemed interesting and I wanted to follow it but the rotors are just too far apart. and it got boring searching for them.
I love procedural worlds, an awesome way of making level desing.
Great game, awesome atmosphere. Love the idea to split exploration and story telling.
Awesome! I loved exploring the generated world. And I loved the humor. The only problem is that the camera gets a bit annoying from time to time, but apart from that it's a fun game!
Very stylish! The graphics, the music, the color change...all this gives the game a really great atmosphere. Exploring the game can get a bit boring after a while, but I played for 15 minutes and really enjoyed it.
Feel so alone playing this game. Mood is perfectly synthesized.
Mine gosh! That awesome invoation in graphics, the mood is also 5/5!
Interesting idea and very good athmosphere. Just need a little more things to do, or a more "active" environment.
This is lovely. Nice artstyle, and the opening-gag is great :)
Glad you finally got back in! :) I like it, although I don't have time to play more right now, but I will continue later so I can find out about that story ^^
After i get to the sixth part of the story i was a bit bored to continue.. i think you could change the parts to find accordingly to the story... like Rotors, and other stuff. good job on the graphics, and congratulation for the number of gameobject :)
My favorite entry so far. Great ambiance and a cool gameplay mechanic.
Very interesting experiment, I especially liked the mood and the visuals. However, the random part makes the actual level design really boring most of the time. The frostbite system is strange but leads to some interesting situations (small bug: if you walk against a rotor, timer won't decrease, allowing unlimited immobility).
Great entry, nice concept and atmosphere.
The camera view can be a bit frustrating sometimes (we would like to have a bigger depth of field), but overall I really enjoyed the game.
Great ambiance, loved the colors, the shadows and the soundtrack. Very good entry !
Great sense of atmosphere, it looks and sounds amazing. Just a really polished piece of work all over. This is great stuff.
Minimalism and Ten seconds, two themes for the price of one.
Nice execution.
@CoffeeOnimal Well, I did miss Ludum Dare 26, got to make up for it somehow, right? :-)
Very nice, really liked the graphics and the mood they created.
Great Job. Only problem I had was that the music was a bit too loud. it was hard to hear the rotors until you were right on top of them.
Great visuals and music, and I liked exploring the randomly generated world. Didn't get too far into the story, collecting rotors got a bit repetitive after a while tbh.
If I had to give you any suggestions, I think that I would have made each story element only cost 1 rotor, but make the player find their way back to the house themselves. That way you get a better sense of being lost and helpless the further out into the forest you go. Just my two cents :)
The price to get more of the story is too high >.< but I liked the mood :)
Awesome game. Loved the art, the grey with the accent colours. (I'm biased towards that ;)) The intro camera is great to, as is the little camera zoom when going though a tight spot between the gaps.
Cool!
Love the art style, really great look and feel to the game!
Very nicely done, I enjoyed the concept and look of the game. catchy tune too!
Gorgeous visuals and music. One of the most atmospheric games I've played so far by a long way. I also like the storytelling mechanic although I have to say that by the time I was looking for four rotors I needed a little more to keep me going - maybe some new gameplay elements as I got further into the 'forest.'
The map is very pretty and the game very stylish, procedural generation certainly helped with that. Despite that the uniform generation away from the open area around the house didn't really incentivise me to explore more, though I guess it does add to the sensation of feeling lost when everything looks the same but isn't quite the same. Game-play was a bit lacking, and having to pay more and more for each line was a bit off-putting.
Aesthetically amazing - not sure why you were calling it "honest" - but that line certainly had me sticking around to try and figure out why. I failed, but was oddly happy to lost in the desolate landscape.
Great job! Really enjoyed it until I had to go find 8, 9, 10 rotors. granted the farther you get, the rotor density shoots up but it becomes quite frustrating to have to venture way far out again to grab the TON of em you are going to need for the next few story bits.
Thank you for playing and commenting, everyone. Your feedback is really important to me! As a matter of fact, I'm gathering it all in a spreadsheet—this is how serious I am about your feedback :-)
It has a nice look and atmosphere to it, but a bit too eventless for me to truly enjoy it.
(Also if you truly want to give a sensation of getting lost, you should remove the home button)
I collected only one rotor, maybe you should review your procedurally item generation. By the way, Nice graphics, audio, & I felt very lost, you made my day.
@Sense Rotors are definitely generated correctly, as confirmed by other people who left comments and myself. My bigger concern at the moment is the difficulty curve, however, and the overall level of motivation potentially inspired by the story. I'm working on those.
I tried to play it on my Mac (Mountain Lion) and it crashed before it opened. I can't play the web version because of a ridiculous bug that only affects Mac users with Japanese input.
@Crowbeak I'm terribly sorry to hear this. I'll see what I can do! Thank you for letting me know.
The procedurally generated world is really cool. I like the whole look and feel of the game too.
very memory heavy on my browser, but I love this game. The having to keep moving part was a good idea it kept me playing and I learned a bit about work and payoff by your system. good job. also love how much content is in it even though its probably procedural.
I didn't manage to finish the game and read the whole story, but I think it's a story about Rotors enslaving People and I just break free of their slavery!
Cool concept and great mood though, I wish it were shorter so I could read the ending.
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Awesome little game, well done sir.